Small Worlds bits.  |
| Posted by Radek Koncewicz on 03/17/10 07:15:00 pm
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Game Design
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| A few key points that make Small Worlds such an interesting title. |  |
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| Two-Part Shadow Maps |
| Posted by David Rosen on 03/17/10 05:56:00 pm
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Programming
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| The shadow maps we use in Overgrowth are unusual in that they contain two parts: direct shadows and ambient occlusion. These correspond to the two light sources in outdoor scenes, the sun and the sky. |  |
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GDC: The Fantasy of Control Part VI - The Sound of Music  |
| Posted by Matthew Burns on 03/17/10 09:59:00 am
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| A series of daily scene reports from GDC 2010 in and around the Moscone Center, San Francisco. Part VI: A parade and Trauma. |  |
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| Fun Over Features |
| Posted by Alistair Doulin on 03/17/10 12:16:00 am
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| Do you know the agile manifesto list of key items? What would you add to this list? What specifically does agile game development need? |  |
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Three Rules to Balance By  |
| Posted by Tyler Sigman on 03/16/10 11:43:00 pm
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Game Design
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| Game balancing and tuning are some of the most difficult parts of game design. Thankfully(for me anyway), they are also some of the most enjoyable and rewarding parts. I consistently rely on 3 rules to help me navigate the minefields. |  |
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| [KOCCA] Korea Gaming Market 2009: Market Research |
| Posted by Simon Lim on 03/16/10 11:11:00 pm
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Production
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| Korea Creative Content Agency (KOCCA) published the Annual Report 2009. The report include a market size and forecast for the Korean online gaming market. |  |
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| Mass Effect Design Themes: Critical Comparison |
| Posted by Matt McLean on 03/18/10 12:30:00 am
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Game Design
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| Being a huge fan of Mass Effect, I clearly had no choice but to play both games multiple times, and then compare and contrast them! |  |
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| Retro Game of the Day! Turbo Force |
| Posted by Ron Alpert on 03/17/10 06:49:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Turbo Force.
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| Graveyard for Mice |
| Posted by Randell Trulson on 03/17/10 06:00:00 am
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| Used up mice from over the years |  |
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Pre-Release Made DLC Is Not Evil  |
| Posted by Andy Keeble on 03/16/10 05:38:00 pm
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Production
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| Everyone wants something for nothing. That’s why complainers about DLC are trying to pull a fast one. But when it boils down to it you’re paying for something that talented, hard-working people have slogged their guts out to deliver to you. |  |
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| Demo of the Past |
| Posted by Randell Trulson on 03/16/10 04:34:00 pm
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Production
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| Demo of past artwork and mini games. |  |
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