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March 18, 2010
 
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March 18, 2010
 
arrow Interview: The Shape of God of War III [1]
 
arrow Free To Play Games, Meet The Virtual IOU [16]
 
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March 18, 2010
 
Trion San Diego
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Blogs

Category: TommyRefenes

Expert Blogs                                                                                 Expert RSS

Small Worlds bits.   Featured Blogs
Posted by Radek Koncewicz on 03/17/10 07:15:00 pm in Game Design
A few key points that make Small Worlds such an interesting title.
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Two-Part Shadow Maps
Posted by David Rosen on 03/17/10 05:56:00 pm in Programming
The shadow maps we use in Overgrowth are unusual in that they contain two parts: direct shadows and ambient occlusion. These correspond to the two light sources in outdoor scenes, the sun and the sky.
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GDC: The Fantasy of Control Part VI - The Sound of Music  Featured Blogs
Posted by Matthew Burns on 03/17/10 09:59:00 am
A series of daily scene reports from GDC 2010 in and around the Moscone Center, San Francisco. Part VI: A parade and Trauma.
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Fun Over Features
Posted by Alistair Doulin on 03/17/10 12:16:00 am
Do you know the agile manifesto list of key items? What would you add to this list? What specifically does agile game development need?
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Three Rules to Balance By  Featured Blogs
Posted by Tyler Sigman on 03/16/10 11:43:00 pm in Game Design
Game balancing and tuning are some of the most difficult parts of game design. Thankfully(for me anyway), they are also some of the most enjoyable and rewarding parts. I consistently rely on 3 rules to help me navigate the minefields.
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[KOCCA] Korea Gaming Market 2009: Market Research
Posted by Simon Lim on 03/16/10 11:11:00 pm in Production
Korea Creative Content Agency (KOCCA) published the Annual Report 2009. The report include a market size and forecast for the Korean online gaming market.
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Mass Effect Design Themes: Critical Comparison
Posted by Matt McLean on 03/18/10 12:30:00 am in Game Design
Being a huge fan of Mass Effect, I clearly had no choice but to play both games multiple times, and then compare and contrast them!
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Retro Game of the Day! Turbo Force
Posted by Ron Alpert on 03/17/10 06:49:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Turbo Force.
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Project management skills within games design - questionnaire
Posted by Ryan Fleming on 03/17/10 11:27:00 am
Your assistance would be greatly appreciated!
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Graveyard for Mice
Posted by Randell Trulson on 03/17/10 06:00:00 am
Used up mice from over the years
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Pre-Release Made DLC Is Not Evil  Featured Blogs
Posted by Andy Keeble on 03/16/10 05:38:00 pm in Production
Everyone wants something for nothing. That’s why complainers about DLC are trying to pull a fast one. But when it boils down to it you’re paying for something that talented, hard-working people have slogged their guts out to deliver to you.
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Demo of the Past
Posted by Randell Trulson on 03/16/10 04:34:00 pm in Production
Demo of past artwork and mini games.
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