| What the current RPG can learn from Diablo 1 |
| Posted by Joshua McDonald on 02/09/12 06:45:00 pm
in
Game Design,
Console/PC
|
| Though outdated in many ways, Diablo has many valuable lessons for the more recent RPGs. |  |
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The Principles of Game Monetization  |
| Posted by Tyler York on 02/09/12 10:47:00 am
in
Business,
Social/Online
|
| As a part of Betable’s community outreach, we asked indie devs on the IndieGamer and TIGSource forums to weigh in on how they balance gameplay with monetization. The response lead to interesting insights into what monetization tactics are appropriate. |  |
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Did DoubleFine Just break the publishing model for good?  |
| Posted by Dustin Clingman on 02/09/12 06:41:00 am
|
| DoubleFine Productions raised over $400K in less than 8 hours to fund an original title. Does this mean the publishing model is broken for good? |  |
| Read More... | 6 Comments |
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot  |
| Posted by Josh Bycer on 02/08/12 04:27:00 pm
in
Game Design
|
| In this first of several parts aimed at Action RPG design, I examine the use of loot as a motivator. |  |
| Read More... | 4 Comments |
| Xbox LIVE Indie Games at it Again |
| Posted by Benjamin Quintero on 02/08/12 03:02:00 pm
in
Console/PC
|
| There has been a lot of buzz (again) around Microsoft's attempts to bury anything under their Dashboard that isn't a Zune or Doritos advertisement. |  |
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| Student Post Mortem: Primordia |
| Posted by Maxwell Zierath on 02/09/12 06:20:00 pm
in
Production,
Indie
|
| A post mortem of a top down shooter built in Unity, created by a group of 15 students across multiple disciplines. |  |
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Gated Learning in 'Rayman Origins'  |
| Posted by Jorge Albor on 02/09/12 02:41:00 pm
in
Game Design,
Console/PC
|
| Rayman Origins utilizes a gradual teaching method with amazing finesse and offers a great opportunity to explore the risks and rewards of gated learning. |  |
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| Be prepared not to break-even |
| Posted by Matej Jan on 02/09/12 05:01:00 am
in
Business,
Indie
|
| You need another source of funding. For us it's the contracting work the guys at the research and development studio do. For you it might be your “other” day job or a rich uncle. |  |
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The Unsustainability of Starting in Independent Game Development  |
| Posted by Matej Jan on 02/09/12 04:56:00 am
in
Business,
Indie
|
| You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one. |  |
| Read More... | 1 Comment |
| Meandering Ramblings From the Tabletop |
| Posted by Craig Ellsworth on 02/08/12 05:26:00 pm
in
Game Design
|
| Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any? |  |
| Read More... | 1 Comment |
| Game Dev Therapy: Advice For Aspiring Developers |
| Posted by Pat Flannery on 02/08/12 02:27:00 pm
in
Game Design
|
| So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you. |  |
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