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tony oakden's Blog

 
 

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Posted by tony oakden on Mon, 11 Feb 2013 05:53:00 EST in
The first in what will probably be a very short series of articles debunking some of the popular gaming myths, #1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization


Posted by tony oakden on Tue, 20 Nov 2012 05:36:00 EST in Design
The Rock Paper Scissors game design analogy and why most game designers are missing the point


Posted by tony oakden on Thu, 01 Nov 2012 08:03:00 EDT in Design
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.


Posted by tony oakden on Wed, 24 Oct 2012 09:51:00 EDT in Design
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.



tony oakden's Comments

Comment In: [Blog - 04/02/2014 - 06:40]

I thought this was a ...

I thought this was a really interesting post. I look forward to playing your game when it comes out.

Comment In: [News - 01/28/2014 - 08:00]

I think Kutaragi 's influence ...

I think Kutaragi 's influence is massive but it has been a bit of a mixed bag in terms of what he has done for Sony in terms of financial success. The original playstation was an amazing achievement but from a developers POV PS2 was not a good machine and ...

Comment In: [Blog - 01/06/2014 - 04:43]

Particularly true of mobile games ...

Particularly true of mobile games for all the reasons the author mentions. Any indie considering a mobile game should read this article really carefully and take note. Producing in game tutorials is, time consuming, difficult and very frustrating for a programmer to do, but without them your mobile game is ...

Comment In: [Blog - 12/12/2013 - 01:06]

IMO unless you have an ...

IMO unless you have an active install base in the order of 100,000s, advertising is a waste of time and effort. Most indie developers are unlikely to recoup the cost of the plug in let alone the many hours of work required in integrating it into their apps and setting ...

Comment In: [Blog - 12/10/2013 - 07:30]

I agree with this article ...

I agree with this article up to this point: There are exceptions and caveats though: r n r nThere are no exceptions IMO. If you want your game to get noticed it needs to look completely different or do something completely different. Otherwise indie developers are basically just taking part ...

Comment In: [Blog - 09/09/2013 - 04:23]

Our society and it 's ...

Our society and it 's constant positive attitude bullshit has a lot to answer for IMO. Failure is something which goes hand in hand with innovation and exploration and should be embraced not feared. Over my years as a project manager I 've seen a number of projects, which should ...