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tony oakden's Blog

 
 

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Posted by tony oakden on Mon, 11 Feb 2013 05:53:00 EST in
The first in what will probably be a very short series of articles debunking some of the popular gaming myths, #1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization


Posted by tony oakden on Tue, 20 Nov 2012 05:36:00 EST in Design
The Rock Paper Scissors game design analogy and why most game designers are missing the point


Posted by tony oakden on Thu, 01 Nov 2012 08:03:00 EDT in Design
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.


Posted by tony oakden on Wed, 24 Oct 2012 09:51:00 EDT in Design
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.



tony oakden's Comments

Comment In: [Blog - 09/17/2014 - 03:03]

bad actions by ad networks ...

bad actions by ad networks and the rise of mobile devices See, this is why we can 't have nice things...

Comment In: [News - 08/28/2014 - 09:34]

MS saved 100 by removing ...

MS saved 100 by removing the Kinect2 from the XBox bundle, but to buy it separately is 150. To buy what is presumably pretty much exactly the same thing but with slight tweaks for the PC is 200. I can see why it would be slightly more expensive to buy ...

Comment In: [News - 08/28/2014 - 07:30]

It would be great to ...

It would be great to see similar stats from the other consoles, PC, phones and tablets.

Comment In: [Blog - 08/24/2014 - 05:25]

It 's funny how when ...

It 's funny how when you 're a child, the random number generator stuff isn 't as annoying as when you are an adult. Actually I think that 's quite a profound point and worth investigating further. Also I suspect children are more used to dealing with black box systems ...

Comment In: [Blog - 08/11/2014 - 02:51]

I 'd love to know ...

I 'd love to know more about this, I have my own webside but have no idea how to start using this. Any chance of a tutorial or at least links to tried and tested tutorials which I can trust

Comment In: [News - 07/24/2014 - 05:50]

spot on The trouble is ...

spot on The trouble is of course that curating a store costs a lot of money and creates it 's own problems. But if Apple want to see better products on their store, and get more revenue from them which is obviously what this is about , then they need ...