tony oakden's Blog
The first in what will probably be a very short series of articles debunking some of the popular gaming myths,
#1 Why the popular idea that giving games away for free and making money out of "added value" content is not the future for game monetization
The Rock Paper Scissors game design analogy and why most game designers are missing the point
A novel theory for why people enjoy playing games based on players need to take risks without the real world associated cost.
I've been thinking about the different phases in the design process I follow when designing games. I've got a novel handle on it. I think it's possible to think of each phase in the process as a person with a different personality.
tony oakden's Comments
[Blog - 06/04/2014 - 10:02]
How I wish I 'd ...
How I wish I 'd made 20,000 from my mobile games. Or even a 1,000 : Most developers don 't come even close to this sort of figure. Well done :
[News - 05/13/2014 - 02:37]
[News - 05/07/2014 - 03:35]
It 's the lack of ...
It 's the lack of a killer launch title which has hurt the console. It 's too late unfortunately and I 'm sure the ground Nintendo lost can never be made up now. Even if Mario Kart 8 is totally amazing it 's not going to change people perception that ...
[Blog - 04/02/2014 - 06:40]
I thought this was a ...
I thought this was a really interesting post. I look forward to playing your game when it comes out.
[News - 01/28/2014 - 08:00]
I think Kutaragi 's influence ...
I think Kutaragi 's influence is massive but it has been a bit of a mixed bag in terms of what he has done for Sony in terms of financial success. The original playstation was an amazing achievement but from a developers POV PS2 was not a good machine and ...
[Blog - 01/06/2014 - 04:43]
Particularly true of mobile games ...
Particularly true of mobile games for all the reasons the author mentions. Any indie considering a mobile game should read this article really carefully and take note. Producing in game tutorials is, time consuming, difficult and very frustrating for a programmer to do, but without them your mobile game is ...