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Blogs

Tony Ventrice's Blog

Tony Ventrice's Comments

Comment In: Game Design Tools for Collaboration [Feature - 03/05/2013 - 04:50]

The paradox of game systems ...

The paradox of game systems modeling seems to be: the broader the scope, the more confusing the output. The finite state diagram under the 'Tokens ' section reads the easiest and seem much more universally accessible than what follows. r nThe exception is the Angry Birds example using Cook s ...

Comment In: The Value of Repetition [Feature - 07/31/2012 - 04:55]

I agree that repetition towards ...

I agree that repetition towards perfection is a significant method of maintaining engagement, but you might also consider repetition towards creative expression. A repetitive task need not be 'non-trivial ' if the player is expressing himself creatively. Most games don 't go in this direction, but there are certainly a ...

Comment In: Opinion: Zynga's headaches - did we not see this coming? [News - 07/26/2012 - 04:06]

Lewis, I think you hit ...

Lewis, I think you hit on the fundamental issue. Each successive game that takes inspiration from the previous needs to innovate in a meaningful way if it hopes to recapture the audience. This is true in console games as well as casual games. r n r nFrom the start, Zynga ...

Comment In: The Designer's Notebook: Triple-A Games for Women? Seriously? [Feature - 06/05/2012 - 04:00]

The single-minded passion found throughout ...

The single-minded passion found throughout the games industry is both its most frustrating and endearing feature. r nBrandi is clearly ignoring some very obvious evidence that her project is doomed to failure, yet she 's so determined to do something completely new, she forges ahead with righteous purpose. From the ...

Comment In: Gamification Dynamics: Flow and Art [Feature - 04/10/2012 - 04:05]

Kathy, first, this article is ...

Kathy, first, this article is only one in a series dedicated to understanding games and gamification. The whole point of taking such a broad perspective was to not overlook many of the aspects that current gamification overlooks. In short, the article is not about today 's gamification at all, but ...

Comment In: Gamification Dynamics: Identity and Story [Feature - 02/20/2012 - 04:00]

There are certainly good examples ...

There are certainly good examples of traditional narrative in games and bad examples, but it doesn't make the concept either right or wrong. Personally, I think I'm like you in that I prefer games that offer more user freedom, but the market certainly isn't punishing developers from rolling out largely ...

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