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Tony Yotes's Blog

 

   I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.

  Visit www.yotesgames.com to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.

  Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.

 

 

Member Blogs

Posted by Tony Yotes on Thu, 04 Sep 2014 09:27:00 EDT in Design, Programming, Production, Art, Indie
When I first came to PCT I expected there to be other Gaming & Simulation students to learn from. Sadly, such an environment does not exist yet. If someone doesn't act, itíll never get done. So I'm starting an official school club.


Posted by Tony Yotes on Wed, 03 Sep 2014 10:28:00 EDT in Design, Production, Indie
Founding a school club means writing a constitution defining what the club is. I wrote a description for the GameDev club I'm starting so I have something to show people who will help me get this thing off the ground.


Posted by Tony Yotes on Wed, 03 Sep 2014 11:28:00 EDT in Design, Indie, Smartphone/Tablet
I know I have talent because I willed it into existence with practice. With the appstores getting harder and harder to survive in it seems like I'm setting myself up for failure. I hope to grow enough to make a living right after graduation.


Posted by Tony Yotes on Wed, 03 Sep 2014 11:20:00 EDT in Production, Indie
School work is certainly going to be an intrusive pain but I'll do what I can to minimize the amount of time my classes consume. Game dev is infinitely more important to me. I learned and accomplished more over summer than 2 years in college classes.


Posted by Tony Yotes on Sat, 09 Aug 2014 02:16:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
The numbers are small, but that's what you expect when you're 20, you're broke, and you've only ever released 5 simple apps in you life. I post the download numbers of all my apps every Saturday on my blog.


Posted by Tony Yotes on Tue, 01 Jul 2014 03:09:00 EDT in Business/Marketing, Production, Indie
Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't have a product to sell yet either!



Tony Yotes's Comments

Comment In: [News - 09/05/2014 - 07:16]

A My Little Pony fan ...

A My Little Pony fan game called Fighting is Magic got me to realize just how fun being an indie working on whatever you feel like with a bunch of friends could be. I could be having just as much fun if I got good at programming.

Comment In: [News - 07/18/2014 - 05:30]

Seriously, the fact that it ...

Seriously, the fact that it 's a parody is part of its charm. If it gets branded it loses that. Will the justice system recognize parody humor in this medium Or just believe the billionaires in suits over the small team of friends

Comment In: [Blog - 07/05/2014 - 08:11]

I had the same experience ...

I had the same experience before jumping into my first big RPG. Just for giggles and a test of ability I made an alternate version of Flappy Bird where you try to feed as many birds as possible to a piranha plant. It was done in 2 days and I ...

Comment In: [Blog - 04/09/2014 - 10:54]

This, is a much better ...

This, is a much better idea. Attack thee problem instead of trying to avoid it. Accept failure and have self-paced realistic goals to meet.

Comment In: [News - 04/08/2014 - 04:23]

100 fees may not seem ...

100 fees may not seem like much to people with income, but for college indies like me this is basically a new market to tap into for a little extra effort. It makes a big difference and since I 'm using Unity there 's no good reason not to make ...

Comment In: [Blog - 04/04/2014 - 10:08]

I can 't believe how ...

I can 't believe how much controversy this game is causing in 2014. It 's simple logic. r nA niche audience loves masturbating to softporn anime. A game comes out appealing to them. It gets censored when localized. Fans get upset. The episode should end there, where just a few ...