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Tony Yotes's Blog

 

   I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.

  Visit www.yotesgames.com to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.

  Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.

 

 

Member Blogs

Posted by Tony Yotes on Wed, 09 Apr 2014 10:54:00 EDT in Design, Indie, Social/Online
Recent frustrations with school made me remember a particular episode of Extra Creditz involving the gamification of school systems. I really think we'd be better off if schools used positive reinforcement and made a cooperative game out of learning.


Posted by Tony Yotes on Mon, 31 Mar 2014 01:04:00 EDT in Design, Production, Indie
My college's open house happened on Saturday and some students and I volunteered to help with the Gaming and Simulation presentations and represent what BGS majors are capable of. I had a lot of fun and got everything I wanted and more out of it.


Posted by Tony Yotes on Sun, 09 Mar 2014 12:33:00 EST in Audio, Business/Marketing, Design, Programming, Production, Art, Indie
When Google is the greatest learning tool on Earth, and it's available for free, why is college still mandatory? I learn more in one afternoon outside of class than I do in a week. Who cares where you learned to do a job as long you can do it right?


Posted by Tony Yotes on Tue, 18 Feb 2014 10:08:00 EST in Design, Production
I'm finally working on a game I would love to play for the first time. Until now my mobile titles have been practice to teach me the development process. I'm running a blog with daily updates on progress toward completing the game of my dreams.


Posted by Tony Yotes on Fri, 14 Feb 2014 10:49:00 EST in Production, Indie
Here is a look at the basic things you'll find if you try to implement leaderboards and achievements in your mobile apps for the first time.


Posted by Tony Yotes on Wed, 12 Feb 2014 12:44:00 EST in Production, Indie
Back in 12th grade I promised I'd spend my college years becoming the best game developer I possibly could. Lately the thought of just how hard I'm working compared to my peers has been occupying my mind. I wonder if that's a good choice...



Tony Yotes's Comments

Comment In: [Blog - 04/09/2014 - 10:54]

This, is a much better ...

This, is a much better idea. Attack thee problem instead of trying to avoid it. Accept failure and have self-paced realistic goals to meet.

Comment In: [News - 04/08/2014 - 04:23]

100 fees may not seem ...

100 fees may not seem like much to people with income, but for college indies like me this is basically a new market to tap into for a little extra effort. It makes a big difference and since I 'm using Unity there 's no good reason not to make ...

Comment In: [Blog - 04/04/2014 - 10:08]

I can 't believe how ...

I can 't believe how much controversy this game is causing in 2014. It 's simple logic. r nA niche audience loves masturbating to softporn anime. A game comes out appealing to them. It gets censored when localized. Fans get upset. The episode should end there, where just a few ...

Comment In: [Blog - 03/09/2014 - 12:33]

You two have given me ...

You two have given me some good advice to think about. Thank you for that. It really would be helpful to just try harder to stay optimistic about the situation and use my last 3 open electives wisely.

Comment In: [Blog - 02/18/2014 - 04:18]

Thanks for this post. I ...

Thanks for this post. I 've been living by advice similar to this and am just now reaching a point where I 'm trying collaboration. I 've made a few small apps before and now I want to try a big project. I 'll be looking for musicians later this ...

Comment In: [Blog - 02/12/2014 - 12:44]

Thanks for this. A little ...

Thanks for this. A little advice and seeing I 'm not alone on this really strengthens my morale.