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Tony Yotes's Blog


   I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.

  Visit to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.

  Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.



Member Blogs

Posted by Tony Yotes on Fri, 19 Dec 2014 01:27:00 EST in Design, Production, Indie
I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself?

Posted by Tony Yotes on Fri, 19 Sep 2014 11:44:00 EDT in Design, Production, Indie
I hosted the first game development club meeting at the Pennsylvania College of Technology on Thursday and it went really well. Students are excited to focus on aspects of development not covered in our generic IT classes.

Posted by Tony Yotes on Thu, 04 Sep 2014 09:27:00 EDT in Design, Programming, Production, Art, Indie
When I first came to PCT I expected there to be other Gaming & Simulation students to learn from. Sadly, such an environment does not exist yet. If someone doesn't act, itíll never get done. So I'm starting an official school club.

Posted by Tony Yotes on Wed, 03 Sep 2014 10:28:00 EDT in Design, Production, Indie
Founding a school club means writing a constitution defining what the club is. I wrote a description for the GameDev club I'm starting so I have something to show people who will help me get this thing off the ground.

Posted by Tony Yotes on Wed, 03 Sep 2014 11:28:00 EDT in Design, Indie, Smartphone/Tablet
I know I have talent because I willed it into existence with practice. With the appstores getting harder and harder to survive in it seems like I'm setting myself up for failure. I hope to grow enough to make a living right after graduation.

Posted by Tony Yotes on Wed, 03 Sep 2014 11:20:00 EDT in Production, Indie
School work is certainly going to be an intrusive pain but I'll do what I can to minimize the amount of time my classes consume. Game dev is infinitely more important to me. I learned and accomplished more over summer than 2 years in college classes.

Tony Yotes's Comments

Comment In: [Blog - 01/20/2015 - 04:59]

I 'm up for taking ...

I 'm up for taking my game on the road someday.It 'd be really cool to see a ton of devs going around.

Comment In: [Blog - 01/23/2015 - 02:01]

Thanks This was an inspiring ...

Thanks This was an inspiring read. I released my first premium mobile game a few months back and just reached 6000 downloads for the demo version. r n r nReading articles like this tells me that Im on the right track, getting the hard part of indie dev done while ...

Comment In: [News - 01/05/2015 - 09:26]

Did Five Nights At Freddy ...

Did Five Nights At Freddy 's 1 and 2 not make a splash They seem pretty influential and popular to me.

Comment In: [Blog - 12/30/2014 - 02:04]

I think mobile can take ...

I think mobile can take a note from steam and start conditioning the market to want to pay for high quality apps upfront. r n r nI want to see more games like Monument Valley take off. I 'll be releasing a premium game myself this year in hopes to ...

Comment In: [Blog - 12/22/2014 - 02:36]

This was the perfect time ...

This was the perfect time to read this article. I 'm currently writing a design document for a pokemon style game Im making for school and was about to organize my notes on how combat AI would work. I wanted to get rid of random selection by prioritizing type advantages ...

Comment In: [Blog - 12/15/2014 - 01:50]

This story really speaks to ...

This story really speaks to me. I 'm an indie trying to start up while still in college and I just cancelled a project for the first time so I can finally start the dream game I 've wanted to do since high school. r n r nSounds like making ...