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Tony Yotes's Blog


   I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.

  Visit to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.

  Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.



Member Blogs

Posted by Tony Yotes on Sat, 09 Aug 2014 02:16:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
The numbers are small, but that's what you expect when you're 20, you're broke, and you've only ever released 5 simple apps in you life. I post the download numbers of all my apps every Saturday on my blog.

Posted by Tony Yotes on Tue, 01 Jul 2014 03:09:00 EDT in Business/Marketing, Production, Indie
Here's an experience with advertising on Facebook from the perspective of someone who's never done any advertising before. Actually someone who doesn't have a product to sell yet either!

Posted by Tony Yotes on Tue, 01 Jul 2014 02:53:00 EDT in Design, Art, Indie, Smartphone/Tablet
As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing about making a map using MS Paint & Gimp then importing it into Unity for use with the 2D Toolkit.

Posted by Tony Yotes on Wed, 09 Apr 2014 10:54:00 EDT in Design, Indie, Social/Online
Recent frustrations with school made me remember a particular episode of Extra Creditz involving the gamification of school systems. I really think we'd be better off if schools used positive reinforcement and made a cooperative game out of learning.

Posted by Tony Yotes on Mon, 31 Mar 2014 01:04:00 EDT in Design, Production, Indie
My college's open house happened on Saturday and some students and I volunteered to help with the Gaming and Simulation presentations and represent what BGS majors are capable of. I had a lot of fun and got everything I wanted and more out of it.

Posted by Tony Yotes on Sun, 09 Mar 2014 12:33:00 EST in Audio, Business/Marketing, Design, Programming, Production, Art, Indie
When Google is the greatest learning tool on Earth, and it's available for free, why is college still mandatory? I learn more in one afternoon outside of class than I do in a week. Who cares where you learned to do a job as long you can do it right?

Tony Yotes's Comments

Comment In: [News - 07/18/2014 - 05:30]

Seriously, the fact that it ...

Seriously, the fact that it 's a parody is part of its charm. If it gets branded it loses that. Will the justice system recognize parody humor in this medium Or just believe the billionaires in suits over the small team of friends

Comment In: [Blog - 07/05/2014 - 08:11]

I had the same experience ...

I had the same experience before jumping into my first big RPG. Just for giggles and a test of ability I made an alternate version of Flappy Bird where you try to feed as many birds as possible to a piranha plant. It was done in 2 days and I ...

Comment In: [Blog - 04/09/2014 - 10:54]

This, is a much better ...

This, is a much better idea. Attack thee problem instead of trying to avoid it. Accept failure and have self-paced realistic goals to meet.

Comment In: [News - 04/08/2014 - 04:23]

100 fees may not seem ...

100 fees may not seem like much to people with income, but for college indies like me this is basically a new market to tap into for a little extra effort. It makes a big difference and since I 'm using Unity there 's no good reason not to make ...

Comment In: [Blog - 04/04/2014 - 10:08]

I can 't believe how ...

I can 't believe how much controversy this game is causing in 2014. It 's simple logic. r nA niche audience loves masturbating to softporn anime. A game comes out appealing to them. It gets censored when localized. Fans get upset. The episode should end there, where just a few ...

Comment In: [Blog - 03/09/2014 - 12:33]

You two have given me ...

You two have given me some good advice to think about. Thank you for that. It really would be helpful to just try harder to stay optimistic about the situation and use my last 3 open electives wisely.