Tony Yotes's Blog
I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.
Visit www.yotesgames.com to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.
Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.
I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself?
I hosted the first game development club meeting at the Pennsylvania College of Technology on Thursday and it went really well. Students are excited to focus on aspects of development not covered in our generic IT classes.
When I first came to PCT I expected there to be other Gaming & Simulation students to learn from. Sadly, such an environment does not exist yet. If someone doesn't act, itíll never get done. So I'm starting an official school club.
Founding a school club means writing a constitution defining what the club is. I wrote a description for the GameDev club I'm starting so I have something to show people who will help me get this thing off the ground.
I know I have talent because I willed it into existence with practice. With the appstores getting harder and harder to survive in it seems like I'm setting myself up for failure. I hope to grow enough to make a living right after graduation.
School work is certainly going to be an intrusive pain but I'll do what I can to minimize the amount of time my classes consume. Game dev is infinitely more important to me. I learned and accomplished more over summer than 2 years in college classes.
Tony Yotes's Comments
[News - 05/20/2016 - 02:25]
[Blog - 05/18/2016 - 01:13]
I 'm on a similar ...
I 'm on a similar journey myself. I made about 7 practice mobile games and a handful of game jam projects before getting started on my big game idea. Making mobile games gives you a good foundation to stand on when it comes to producing something and wearing a lot ...
[News - 04/26/2016 - 05:47]
People have finally had enough. ...
People have finally had enough. Now the companies can react accordingly by releasing these less often and with more substantial improvements.
[News - 04/19/2016 - 03:59]
[News - 03/15/2016 - 03:42]
Might be better off going ...
Might be better off going full Patreon and being transparent about what donations are going toward. It would also allow people who want to to keep donating.
[Blog - 02/25/2016 - 07:39]
This write-up was INSANELY helpful ...
This write-up was INSANELY helpful Especially as a college indie who went to learn from those at MAGfest. I 'll definitely be considering presenting my grad project next year If I can come up with over 2600 in time . r n r nI really appreciate linking to exactly which ...