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Tony Yotes's Blog

 

   I am Tony Yotes of Yotes Games. I am a college student and indie developer and I'm writing a blog to show other young hopefuls and current indies alike how and why I make games. I write staus reports every week listing the progress I've made on my current project and every day I post about a philosophy, tell a story, detail a past project, or talk about a game that influences me as a game designer.

  Visit www.yotesgames.com to follow all my crazy adventures and look at my current and future projects as I build up the experience I need in order to make my dream game.

  Yearly game projects are underway at the Pennsylvania College of Technology in the Gaming & Simulation program. This blog documents the story of one group's efforts to make the best game the college has ever seen and set an example for future students.

 

 

Member Blogs

Posted by Tony Yotes on Fri, 19 Dec 2014 01:27:00 EST in Design, Production, Indie
I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself?


Posted by Tony Yotes on Fri, 19 Sep 2014 11:44:00 EDT in Design, Production, Indie
I hosted the first game development club meeting at the Pennsylvania College of Technology on Thursday and it went really well. Students are excited to focus on aspects of development not covered in our generic IT classes.


Posted by Tony Yotes on Thu, 04 Sep 2014 09:27:00 EDT in Design, Programming, Production, Art, Indie
When I first came to PCT I expected there to be other Gaming & Simulation students to learn from. Sadly, such an environment does not exist yet. If someone doesn't act, itíll never get done. So I'm starting an official school club.


Posted by Tony Yotes on Wed, 03 Sep 2014 10:28:00 EDT in Design, Production, Indie
Founding a school club means writing a constitution defining what the club is. I wrote a description for the GameDev club I'm starting so I have something to show people who will help me get this thing off the ground.


Posted by Tony Yotes on Wed, 03 Sep 2014 11:28:00 EDT in Design, Indie, Smartphone/Tablet
I know I have talent because I willed it into existence with practice. With the appstores getting harder and harder to survive in it seems like I'm setting myself up for failure. I hope to grow enough to make a living right after graduation.


Posted by Tony Yotes on Wed, 03 Sep 2014 11:20:00 EDT in Production, Indie
School work is certainly going to be an intrusive pain but I'll do what I can to minimize the amount of time my classes consume. Game dev is infinitely more important to me. I learned and accomplished more over summer than 2 years in college classes.



Tony Yotes's Comments

Comment In: [News - 08/29/2016 - 03:06]

How do we get devs ...

How do we get devs and players to agree on the philosophy of what makes a video game a defective product r nDid No Man 's Sky not deliver what it promised or did the gamer expect too much

Comment In: [Blog - 08/24/2016 - 10:09]

Things really come full circle ...

Things really come full circle once you 've beaten the game a few times. If you think its a masterpiece after just an hour of play, just you wait. Analyze the opening again with the full context and emotional weight of the story behind you.

Comment In: [News - 06/09/2016 - 04:42]

I never even heard of ...

I never even heard of a camera desigber position before. I guess a AAA studio would need somebody dedicated to that.

Comment In: [News - 06/01/2016 - 06:57]

How scary must vivendi be ...

How scary must vivendi be to scare the Guillemot family like this Are they going to bleed their IPs dry or force them to make unabashedly exploitive games now

Comment In: [News - 05/20/2016 - 02:25]

So ContentID has officially bitten ...

So ContentID has officially bitten a big guy, huh We getting rid of it yet

Comment In: [Blog - 05/18/2016 - 01:13]

I 'm on a similar ...

I 'm on a similar journey myself. I made about 7 practice mobile games and a handful of game jam projects before getting started on my big game idea. Making mobile games gives you a good foundation to stand on when it comes to producing something and wearing a lot ...