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Blogs

Traci Lawson's Blog

Traci Lawson is a children's game designer and producer. A nine year veteran of the children's media industry, she has designed games for Sesame Street websites, and performed user playtesting research that has improved the interface and experience of several games. Recently, she published an iPhone game for kids, entitled Frogs and Fireflies.  A second title is in development. She maintains a website and industry blog at http://www.tentoed.com

Member Blogs

How To Succeed At Your Internship, By Really Really Trying  Featured Blogs
Posted by Traci Lawson on Mon, 07 Jun 2010 12:05:00 EDT in Business
You've got an internship at your dream company. Now how do you turn it into a job?
Read More... | 5 Comments

Postmortem of an Educational iPhone Game for Kids  Featured Blogs
Posted by Traci Lawson on Fri, 09 Apr 2010 12:33:00 EDT in Game Design, Production
Lessons learned producing a game designed to put all the flash card and quiz apps in their place.
Read More... | 3 Comments

ScribbleNauts, Almost Perfection  Featured Blogs
Posted by Traci Lawson on Mon, 28 Sep 2009 01:47:00 EDT in Game Design
ScibbleNauts is such a great and innovative game. So where did it go wrong?
Read More... | 7 Comments

Chutes and Ladders Boosts Preschoolers' Math Skills  Featured Blogs
Posted by Traci Lawson on Mon, 31 Aug 2009 10:08:00 EDT in Game Design
An explanation of why Chutes and Ladders makes for a more educational experience than Candy Land.
Read More... | 1 Comments

   

Traci Lawson's Comments

Comment In: NECA Secures Rights To Produce Valve Toys [News - 06/08/2011 - 10:45]

I want a Discouragement Redirection ...

I want a Discouragement Redirection Cube for my desk

Comment In: Justice O'Connor Hails Games As 'Fabulous' Teaching Tools [News - 05/27/2010 - 05:17]

There are a lot of ...

There are a lot of great educational games out there, but to quote Marc Prensky, they're like champagne in the ocean. There are so many bad educational games out there, and no great way for the really good ones to become well known, so they're hard to find. Many educational ...

Comment In: ScribbleNauts, Almost Perfection [Blog - 09/28/2009 - 01:47]

Hi Juice, My point was ...

Hi Juice, My point was that the game doesn't need a tutorial at all. The parts of the game that the tutorial helps you with are either intuitive, or could have been made more intuitive with better user interface. I don't think it can be written off simply by saying ...

Comment In: Analysis: The Fun Of Language Development with Bookworm Adventures [News - 08/25/2009 - 05:40]

Daniel, this is an interesting ...

Daniel, this is an interesting interview. I have to disagree with Hendersen though, that making a game educational automatically diverts you from the 'fun' path. He is correct in most cases, but I think we could all think of examples of educational games that are truly fun. Examples that come ...

Comment In: In Depth: The State Of GameStop, Part One [News - 04/28/2009 - 05:27]

Direct to download will never ...

Direct to download will never take over old-fashioned sales, because it generally requires both a credit card and internet connection. A good number of video game purchasers have neither. Same can be said for online retailers like Amazon. This is where GameStop wins big, because their store locations are in ...

   

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