I like and make video games. I currently work as a game designer at LightBox Interactive. In the past I have worked as a developer on Galactic Civilizations 2: Twilight of the Arnor, The Political Machine 2008, Demigod, and Elemental: War of Magic. I also frequently enjoy independent game development and design and am currently using Unity for game prototypes and web games. In the past, I've been known to author or coauthor a programming book or three. Everything I post here, and more, can be found on my personal site: http://www.polycat.net/
Taking a look at generational thought to analyze what the traits of Generation Y mean for game design as we go forward into an increasingly Y-filled industry (and culture).
A look at how The Darkness manages to make a more meaningful gameplay experience by using the intimate focus of its core storyline to infuse the small central characters to give the player a relate-able context for actions throughout the game.
The only time I really think about social game developers as being different from traditional game developers is when an article attempts to create this division between the two. So maybe that could stop happening
Sexism and chauvinism are generally negative traits that do or do not define you as a human being. Not being those things is not being politically correct, it's just being decent.