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January 18, 2017
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Trent Polack's Blog   Expert Blogs

 

Hi, I’m Trent Polack (@mittense on twitter). I’m currently helping to save the world from East Lansing, MI as a Lead Experience Developer at planet3. I’m also the Founder of Joy Machine, LLC where we make games that are simply really fun.

I used to make video games as a Senior VFX Artist and Technical Artist working on Crowfall.

Before that, I was Creative Director and Executive Producer at Team Chaos, working on games like SUPERCHROMARooster Teeth vs. ZombiensLoot RaidersSPACE COLORSDragon RaidersCat vs. AliensDragon Academy, and Elements: Broken Lands.

And even before that, I worked as a Senior Designer on various projects at LightBox Interactive as well as spending years on Starhawk and the initial design/development of Plundernauts.

In the past, I was a game developer at Stardock Entertainment where I worked on Galactic Civilizations 2: Twilight of the ArnorSins of a Solar EmpireThe Political Machine 2008, and Demigod. I was also involved with a large amount of the development of Elemental: War of Magic. I’ve also worked as a programmer working on satellite monitoring programs, a game journalist, an author, a door-to-door salesman, a PR dude, and a grocery bag boy. That last one is really the highlight of my career, I think.

I have a degree in English (with a focus on Creative Writing, Computer Science, and Secondary Education) from the University of Michigan.

I write a whole bunch about bunches of things. In the past, I have been known to write entire books such as Focus on 3D Terrain Programming. I also coauthored Graphics Programming Methods and Game Programming: Tricks of the Trade.

 

Expert Blogs

Posted by Trent Polack on Thu, 22 Dec 2016 10:48:00 EST in Programming, Art, Console/PC
The many joys of NVIDIA GameWorks' HBAO+ and its... Multiple distributions and different integrations.


Posted by Trent Polack on Thu, 22 Dec 2016 10:44:00 EST in Design, Console/PC
This is the only design post of the year 2016 to actually bring up F.E.A.R. 3. I'm pretty sure. Also more about serious systems-first game design and production.


Posted by Trent Polack on Tue, 22 Nov 2016 09:53:00 EST in Business/Marketing, Design, Console/PC, Indie
Some people think in terms of narrative, some in terms of atmosphere, some in terms of emotions. I think in terms of systems. Maybe I'm a robot?


Posted by Trent Polack on Wed, 02 Nov 2016 04:37:00 EDT in Programming, Production, Console/PC, Indie
A summary of the measures and systems I put into place to ensure a good, reliable, stable workflow for working on my game in my custom fork of Unreal Engine 4.


Posted by Trent Polack on Mon, 24 Oct 2016 10:06:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.


Posted by Trent Polack on Wed, 23 Sep 2015 02:29:00 EDT in Business/Marketing, Design, Production, Console/PC
Working on an indie game, figuring out how to get any kind of meaningful war chest to fund it, and the renaming and recreation of my company's first game: Sacrilege.



Trent Polack's Comments

Comment In: [Blog - 12/22/2016 - 10:48]

double-posted and can 't delete ...

double-posted and can 't delete

Comment In: [Blog - 05/14/2015 - 02:14]

lt 3 ...

lt 3

Comment In: [Blog - 02/18/2015 - 10:53]

lt 3 ...

lt 3

Comment In: [Blog - 09/06/2014 - 09:02]

More to the point, though, ...

More to the point, though, the premise of my piece is that I wanted to draw a line between attacking an argument and attacking a person. Did that get lost somewhere

Comment In: [Blog - 07/02/2014 - 06:32]

Thanks, Harvard miss you xoxoxo ...

Thanks, Harvard miss you xoxoxo trent

Comment In: [Blog - 06/30/2014 - 10:12]

Thanks I 'm glad someone ...

Thanks I 'm glad someone found my ramblings useful/helpful.