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October 25, 2016
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Trent Polack's Blog   Expert Blogs


Hi, I’m Trent Polack (@mittense on twitter). I’m currently helping to save the world from East Lansing, MI as a Lead Experience Developer at planet3. I’m also the Founder of Joy Machine, LLC where we make games that are simply really fun.

I used to make video games as a Senior VFX Artist and Technical Artist working on Crowfall.

Before that, I was Creative Director and Executive Producer at Team Chaos, working on games like SUPERCHROMARooster Teeth vs. ZombiensLoot RaidersSPACE COLORSDragon RaidersCat vs. AliensDragon Academy, and Elements: Broken Lands.

And even before that, I worked as a Senior Designer on various projects at LightBox Interactive as well as spending years on Starhawk and the initial design/development of Plundernauts.

In the past, I was a game developer at Stardock Entertainment where I worked on Galactic Civilizations 2: Twilight of the ArnorSins of a Solar EmpireThe Political Machine 2008, and Demigod. I was also involved with a large amount of the development of Elemental: War of Magic. I’ve also worked as a programmer working on satellite monitoring programs, a game journalist, an author, a door-to-door salesman, a PR dude, and a grocery bag boy. That last one is really the highlight of my career, I think.

I have a degree in English (with a focus on Creative Writing, Computer Science, and Secondary Education) from the University of Michigan.

I write a whole bunch about bunches of things. In the past, I have been known to write entire books such as Focus on 3D Terrain Programming. I also coauthored Graphics Programming Methods and Game Programming: Tricks of the Trade.


Expert Blogs

Posted by Trent Polack on Mon, 24 Oct 2016 10:06:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Indie
Steel Harvest is a game I'm making that I really want to start getting people involved in and excited about. This isn't a dev blog post, but it'll lead to a whole bunch down the road.

Posted by Trent Polack on Wed, 23 Sep 2015 02:29:00 EDT in Business/Marketing, Design, Production, Console/PC
Working on an indie game, figuring out how to get any kind of meaningful war chest to fund it, and the renaming and recreation of my company's first game: Sacrilege.

Posted by Trent Polack on Thu, 14 May 2015 02:14:00 EDT in Design, Programming, Art, Console/PC, Indie
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.

Posted by Trent Polack on Wed, 18 Feb 2015 10:53:00 EST in Business/Marketing, Design, Console/PC
Monster Hunter has been an enormous franchise in Japan, but never really found legs in the US. Thankfully, that didn't stop Capcom from publishing it here, and now with Monster Hunter 4 Ultimate, it looks like Capcom have gone all-in with Monster Hunter.

Posted by Trent Polack on Tue, 16 Sep 2014 12:51:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.

Posted by Trent Polack on Sat, 06 Sep 2014 09:02:00 EDT in
On #gamergate, harassment, game development, and the people who make games.

Trent Polack's Comments

Comment In: [Blog - 05/14/2015 - 02:14]

lt 3 ...

lt 3

Comment In: [Blog - 02/18/2015 - 10:53]

lt 3 ...

lt 3

Comment In: [Blog - 09/06/2014 - 09:02]

More to the point, though, ...

More to the point, though, the premise of my piece is that I wanted to draw a line between attacking an argument and attacking a person. Did that get lost somewhere

Comment In: [Blog - 07/02/2014 - 06:32]

Thanks, Harvard miss you xoxoxo ...

Thanks, Harvard miss you xoxoxo trent

Comment In: [Blog - 06/30/2014 - 10:12]

Thanks I 'm glad someone ...

Thanks I 'm glad someone found my ramblings useful/helpful.

Comment In: [Blog - 04/29/2014 - 12:41]

I went into the CS ...

I went into the CS program having a pretty decent handle on C/C , so the intro classes weren 't particularly challenging and I had a hard time staying interested in them. I also found the entire environment at least at the University of Michigan, where I went to be ...