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Tristan Pilepich's Blog

Tristan is an aspiring digital artist and game developer, living in Melbourne, Australia. Having whetted his appetites for games in the ripe toddler ages, he is amongst the "new age" of gamers, and game developers. He's played countless of games across multiple platforms; from casual mobile phone games, to being on the bleeding edge of "hardcore" mmorpg's and console titles.

Member Blogs

What makes a good game.
Posted by Tristan Pilepich on Sun, 07 Feb 2010 06:36:00 EST in Game Design
While the opinion between great and average games may vary, there is a very distinct difference between a good and a bad game which most people can agree on. I'm just going to be giving my opinion on what makes these games good
Read More... | 0 Comments

   

Tristan Pilepich's Comments

Comment In: APB: Reloaded's Book-Larsson Explains Business Model For Free-To-Play Rebirth [News - 12/01/2010 - 03:41]

The problem with this game ...

The problem with this game wasn't the pay model. If you listen to any of the gamers who actually played the game the problem wasn't that it cost too much. It was that they had to pay for a buggy, unbalanced game... In fact in the original release for those ...

Comment In: Wanted - Real Time Secretary [Blog - 05/21/2010 - 09:13]

Going back to my question ...

Going back to my question the hardcore fans of SC have already made up their minds and are not budging. Playing SC 2 at the higher levels requires the player to become intimate with the UI and goes beyond just simply mastering the game mechanics. I mean no disrespect to ...

Comment In: Blizzard 'Will Not Hesitate To Take Legal Action' Against Copyright Violators [News - 04/23/2010 - 03:48]

I'm 100 certain that those ...

I'm 100 certain that those who say the game will die post b.net2.0 are kidding themselves. To this day PvPgn servers are running for starcraft 1, and see just as much, if not more use than the official b.net servers... Sure Blizzard are making a big deal about it now ...

Comment In: Over 140,000 Users Queue For WoW's Virtual Items [News - 04/16/2010 - 01:51]

Yep, this was a great ...

Yep, this was a great move for Blizzard, but a horrible step backwards for gaming as a whole... Imagine if the mass media got hold of this. People pay 25 for an object in a game which has no impact on the game itself I've made numerous posts on this ...

Comment In: Apple Patent Hints At Improved iPhone Gaming Controls [News - 04/02/2010 - 09:40]

pub date: April 1st. Sums ...

pub date: April 1st. Sums it up methinks.

Comment In: Activision Shuts Down King's Quest Fan Sequel [News - 03/01/2010 - 05:32]

Respect has to be given ...

Respect has to be given to The Silver Lining dev team for complying with these requests and not making a massive hoo-hah about it. I really feel sorry for such a devoted, dedicated and professional indy dev team. Good luck to them I say, I just wish all their hard ...

[More Tristan Pilepich Comments]   

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