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Tristan Pilepich's Blog

 
Tristan is an aspiring digital artist and game developer, living in Melbourne, Australia. Having whetted his appetites for games in the ripe toddler ages, he is amongst the "new age" of gamers, and game developers. He's played countless of games across multiple platforms; from casual mobile phone games, to being on the bleeding edge of "hardcore" mmorpg's and console titles.
 

Member Blogs

Posted by Tristan Pilepich on Sun, 07 Feb 2010 06:36:00 EST in Design
While the opinion between great and average games may vary, there is a very distinct difference between a good and a bad game which most people can agree on. I'm just going to be giving my opinion on what makes these games good



Tristan Pilepich's Comments

Comment In: [News - 05/23/2016 - 07:37]

I often wonder how WoW ...

I often wonder how WoW Arena would have played out if they just made it a completely separate client with no leveling, and just a basic interface. There 's very little in arena 's, if anything at all, that 's needed the persistence of the MMO behind it and it ...

Comment In: [News - 05/18/2016 - 04:00]

Yes definitely. It 's games ...

Yes definitely. It 's games like this that really will change the World. r n r nThe old saying of putting yourself in someone else 's shoes is going to take on a whole new meaning. Especially in VR. r n r nPersonally I really want to make a game ...

Comment In: [News - 05/13/2016 - 04:36]

I 'm really not sold ...

I 'm really not sold on the value of silhouettes in Civ. I get it in a shooter or a moba where identifying a unit immediately is important. But in a grand strategy The Civ V unit icons did a good job. r n r nHave to wait to see ...

Comment In: [News - 05/12/2016 - 07:07]

10 million players, 40 million ...

10 million players, 40 million matches. r n r n4 matches per player. And a very loud minority played a lot more than that which would have skew the numbers to mean the games played by the majority players would have only been 2 or 3, if that. r n ...

Comment In: [Blog - 05/12/2016 - 07:49]

I don t expect this ...

I don t expect this to mean tournaments will be so short they re only 30 minutes long, but that organizers and players will be adapting to playing many, many rounds over the course of a competitive event. r n r nHow does that exact statement not apply to counter-strike

Comment In: [Blog - 05/11/2016 - 07:46]

My bet is no. And ...

My bet is no. And what silly conclusions to base off a survey question answer. Choosing one upcoming FPS over another in terms of interest has nothing to do with how big of an e-sports success a game will be. Professional teams fielding players for new games isn 't really ...