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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Sony Computer Entertainment America LLC
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Blogs

Troy Gilbert's Blog

Troy Gilbert's Comments

Comment In: Pixel Art Freelance: Best Practices & Guidelines [Blog - 07/24/2009 - 07:38]

Sorry, missed the note at ...

Sorry, missed the note at the very end. Forget that last question...

Comment In: Persuasive Games: I Want My 99¢ Back [Feature - 05/28/2009 - 05:40]

Just a thought, but shouldn't ...

Just a thought, but shouldn't software products be cheaper than physical products Make 10 copies of my game has zero cost, as does making 10,000 copies. I think people understand this now. If they pay 0.99 for my game with 0.99, from their perspective, being profit and get no value ...

Comment In: Making Games Art: The Designers' Manifesto [Feature - 03/31/2009 - 06:35]

Games are a medium of ...

Games are a medium of expression. That means they are art. If your games are not mediums of expression, that's fine. Some films are shallow and meaningless, so are some photos, some paintings, some songs... they don't drag down the whole medium with them. Keven Federline doesn't diminish Twyla Tharp. ...

   

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