Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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Latest Jobs
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November 22, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Tyler Lovemark's Blog

Tyler Lovemark is a student at the Art Institute of Portland studying game design. During his schooling, Tyler found a fondness for level design and became intrigued in experimenting with new ways for players to interact with, and relate to their surroundings. Born and raised in southern Oregon, Tyler has lived in the Pacific Northwest for his whole life.

Tyler Lovemark's Comments

Comment In: What Business Are You Really In? [Blog - 07/15/2009 - 07:26]

Definitely agree on most points. ...

Definitely agree on most points. Even from a design perspective, many games still seem to suffer from somewhat of an identity crisis. When it comes to non-linear games, this identity crisis can become even more clear. As great of a game the first Knights of the Old Republic is, the ...

Comment In: Sexy Tiles: Sidescrollers [Blog - 07/16/2009 - 03:40]

Really great read. Great job ...

Really great read. Great job showcasing how, even without a high level of detail, basic meanings are conveyed with simple color contrasts. I often find myself getting too worried about the high level of detail early on and not focusing enough on the roughs. The unfortunate thing about reads like ...