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Company Info:
My claims to fame:
- Co-founder and CEO of Broken Crown Games, small indie dev studio
- Creator and Lead Writer of the Broken Crown series
- Executive Producer for Broken Crown: Escaping Titan (in production)
- Subpar programmer, messing up stuff where I can for my team
- Subpar artist, inserting stick figures where necessary
About Me:
With degrees in Nanotechnology, Biology, and a Master's in Biomedical Engineering - game development wasn't exactly my first career path. Never the less, since mid-2011 I've found myself answering the question: "What do you do for a living?" with the response "I'm develop games."
Me Elsewhere:
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Member Blogs
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Indie Circus: Roles in an Indie Start-up |
| Posted by Tyler Yohe on Tue, 08 Jan 2013 12:00:00 EST in
Business/Marketing,
Indie
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| The rants of CEO, Tyler Yohe, on the founding and start-up of his development studio, Broken Crown Games. |
| Read More... | 0 Comments |
Podcasts, tweets, and blogs for your indie game - Oh My!  |
| Posted by Tyler Yohe on Tue, 25 Sep 2012 10:07:00 EDT in
Indie,
Business/Marketing
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| Tips to conquering your fears of social media for good of your company. |
| Read More... | 0 Comments |
Tyler Yohe's Comments
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Comment In: Anodyne: A Pirate Bay Promo Postmortem [Blog - 12/31/1969 - 07:00]
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Nice post Sean, thanks for ... Nice post Sean, thanks for sharing the numbers. r n r nLooking forward to meeting up at GDC and chatting a bit about it in more detail |
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Comment In: How do I get started programming games??? [Blog - 01/07/2013 - 07:52]
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Everything starts out at the ... Everything starts out at the very most basic level and builds up from there. r n r nLove this comment Tommy. r n r nI live in an area where noone is involved in game development, so when I told my friends I was making a game it was a ... |
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Comment In: The Game Plan: 1 minute and 30 seconds into the game you should…. [Blog - 12/10/2012 - 05:45]
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Haha, fun read though I ... Haha, fun read though I 'm not sure how useful it will be for many on here . r n r nI have played soccer my entire life, and actually coached for years, including coaching two years of college ball. r n r nI 've since left coaching at least ... |
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Comment In: The Dark Side of Indie Game Dev [Blog - 12/03/2012 - 04:04]
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Couldn 't agree more. r ... Couldn 't agree more. r n r nIn my development plan I actually left an empty 6mo. 'oh sh t ' block, so the time line can be shifted as bugs come up, features bloat, etc. Also built in an entire year for testing extremely inflated considering a likely small ... |
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Comment In: Beat Hazard Grosses $2 Million - A Sales Comparison [Blog - 11/26/2012 - 06:02]
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Steve, greatly appreciate the sales ... Steve, greatly appreciate the sales review 3 years later, and even with the 'transparent, community friendly ' games coming out from Kickstarter, finding sales data for business model projections is hard to come by. r n r nSeems like you hit a home-run on your first game congrats BTW , ... |
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Comment In: Top 5 Problems Faced By Indie Game Developers [Blog - 11/01/2012 - 05:34]
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I loved reading your article ... I loved reading your article Kate it nearly inspired an even longer rant that typed below , and Nick, I really enjoyed reading your rebuttal - mainly because I have those same takes on indie. I started my own studio a year ago, and I 've been loving every minute ... |
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