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Blogs

Tynan Sylvester's Blog   Expert Blogs

I'm a game designer. I worked on BioShock Infinite. I also wrote Designing Games and got it published by O'Reilly Media.

My website is at tynansylvester.com.

My Twitter is @TynanSylvester

My email is tynan.sylvester@gmail.com

Expert Blogs

The Design Landscape  Featured Blogs
Posted by Tynan Sylvester on Mon, 11 Mar 2013 02:53:00 EDT in Design
What if game design isn't a process of creation, but of exploration? How do we navigate this strange design landscape?
Read More... | 21 Comments

The Assumptions From the Name  Featured Blogs
Posted by Tynan Sylvester on Thu, 12 Jul 2012 11:13:00 EDT in Design, Console/PC
How many assumptions spring from a name?
Read More... | 0 Comments

The Edge of Story  Featured Blogs
Posted by Tynan Sylvester on Mon, 30 Apr 2012 04:49:00 EDT in Design
The concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.
Read More... | 36 Comments

Skill Ceiling  Featured Blogs
Posted by Tynan Sylvester on Sun, 06 Dec 2009 10:53:00 EST in Design
A way to measure the depth of games: Answer this question: How much can a player theoretically improve their skill at this game before there is no way to get better?
Read More... | 11 Comments

A New Word for Game
Posted by Tynan Sylvester on Tue, 21 Apr 2009 12:38:00 EDT in Design
I don’t like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what I’ve chosen to spend my life creating.
Read More... | 46 Comments

Mutual Storytellers  Featured Blogs
Posted by Tynan Sylvester on Mon, 23 Feb 2009 08:09:00 EST in Design
The best thing about the old tabletop role-playing games is the Game Master concept. wonder if we can make this work in games?
Read More... | 5 Comments

   

Tynan Sylvester's Comments

Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]

Indeed I think I saw ...

Indeed I think I saw that Blow/Northway talk a long time ago. Those guys are sharp. I 'll have to check out yours. r n r nI 've also been wandering the foggy valleys of despair with you, and like you, I feel I may have finally mounted a good-sized ...

Comment In: Epic closes its newest studio after just 6 months [News - 02/08/2013 - 03:08]

I was sad, then I ...

I was sad, then I heard they 're getting that logo. I mean look at that logo. It 's the most awesome logo I 've ever seen. Totally worth it. r n r n I am kidding, to be clear

Comment In: Biden on games and research: 'We shouldn't be afraid of the facts' [News - 01/24/2013 - 03:34]

Too long didn 't read. ...

Too long didn 't read. r n r nI 'm going to go watch some excessively violent video games for three or six hours. What 's the problem Nobody 's ever done any research on this.

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XIII [Feature - 12/21/2012 - 04:35]

Sadly, the quest rewards aren ...

Sadly, the quest rewards aren 't very good.

Comment In: Why today's demanding players inhibit innovation [News - 08/13/2012 - 04:53]

I like to think that ...

I like to think that those two million deeply interested players are still there - we 've just added 28 million more who only play the big hits.

Comment In: Newcomer hopes to disrupt the console market with an open Android box [News - 07/10/2012 - 10:21]

I 'm pretty sure more ...

I 'm pretty sure more than 99 of what 's uploaded to YouTube is crap, yet I have no trouble finding good videos that I like. Ditto Amazon. r n r nOr hell, just look at the Internet as a whole. The vast majority of material on it is useless ...

[More Tynan Sylvester Comments]   

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