Indie game developer, publisher and time traveler. Work with Studio Pixel, NIGORO, Nifflas and Distractionware on Cave Story, La-Mulana, NightSky, VVVVVV, 1001 Spikes.
Two common models exist for the developer looking for a publisher: Advances Against Royalties and Development Fee/Profit Sharing. Each has its good and bad, but which is the right one to choose when it comes time to deal with a publisher? Read on.
[Blog - 04/12/2014 - 03:29]
Engineers, artists and designers aren ...
Engineers, artists and designers aren t musicians. r n r nBut I don 't think all engineers, artists, designers and musicians share one thing at least--they 're all artists of their own craft.
[News - 10/31/2011 - 03:29]
I'm surprised you'd think this ...
I'm surprised you'd think this way, Brandon. It's a smart business decision. If Nintendo knows the sales won't increase by having TOO MANY games at once, it's best to hold them. Particularly around Christmas, I think a large number of players have limited funds. A few Internet complainers aren't going ...
[Feature - 09/13/2011 - 04:25]
[News - 10/29/2010 - 05:29]
[News - 06/30/2010 - 09:00]
Jason, I absolutely agree with ...
Jason, I absolutely agree with you. These deals often appear great in news stories, but the contract is where it matters. What does, modest equity stake mean exactly 1-, 5- 10-percent That's a lot to give up for 18,000. At the higher end, you're assuming your team/game/company is only worth ...
[News - 04/02/2010 - 11:55]
Ken, what is the HHI ...
Ken, what is the HHI range of the hispanics that you know If it falls into middle and upper-middle class then they're probably not as stereotypical as the hispanics who watch Univision and may have been surveyed by the study.