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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Urbain Bruno's Blog   Expert Blogs

Owner and Design Director of Fishing Cactus (http://www.fishingcactus.com). I'll update this blog with recent news and thoughts about game design, game programming, management(SCRUM) inside Fishing Cactus but also with other game related news.

Expert Blogs

Perceived Value, Red Ocean And Pencils  Featured Blogs
Posted by Urbain Bruno on Thu, 30 Jul 2009 06:13:00 EDT in Production
Equilibrio iPhone is out for 12 weeks now and despite good reviews (from both press and users), highlights from Apple and quite high production values for an iPhone game, our title only sold only a few thousands units. Let's try to analyze this!
Read More... | 4 Comments

Ideas From Your Team: The Pooling Ideas Philosophy   Featured Blogs
Posted by Urbain Bruno on Wed, 15 Apr 2009 01:48:00 EDT in Game Design, Production
After reading Damion Schubert’s excellent article on pooling ideas in May 2008's Game Developer magazine, something came immediately on our mind: the problem, with designers, is not exactly the will to get ideas from everyone but how they gather it.
Read More... | 4 Comments

   

Urbain Bruno's Comments

Comment In: Perceived Value, Red Ocean And Pencils [Blog - 07/30/2009 - 06:13]

Hello Tyler, we'll try this ...

Hello Tyler, we'll try this strategy but I fear that lowering the price for a week doesn't have a really high impact because the title isn't visible at all. @Eyal Thanks for purchasing the Wiiware version glad you liked it :

Comment In: Ideas From Your Team: The Pooling Ideas Philosophy [Blog - 04/15/2009 - 01:48]

Groupthink is never good. You ...

Groupthink is never good. You got a pretty much interessting comment Tim, don't you want to share your experience or say why you think this way