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Blogs

Val Reznitskaya's Blog

Valeria (Val) Reznitskaya is an independent game developer with experience in software engineering, digital art and creative writing.  Projects she's worked on include the puzzle platformer "My Life is Yours" (GGJ 2012) and the alternate reality game "The Wall Will Fall" (TVTropes.org).  You can find some of her work on her website at www.lockandkeychain.net.  While you're there, tell it she says hi.

Val Reznitskaya's Comments

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

Reading the comments, I 'm ...

Reading the comments, I 'm seeing people compare playing games to both reading books and riding a motorcycle. But there 's a pretty profound difference. Reading books has become ubiquitous most literate members of society read something occasionally. It 's not seen as strange or different. In fact, it 's ...

Comment In: Time to move on from the gameplay vs. story debate [News - 05/10/2013 - 04:08]

I think there are some ...

I think there are some nuances you 're not considering. On the one hand, it seems natural to want to use words the way they were intended to be used. It would certainly remove a lot of ambiguity and mis-communication. r n r nOn the other hand, what started as ...

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

Games are just a form ...

Games are just a form that has certain inherent advantages to negotiating that fact. r n r nI agree. I didn 't mean to suggest that games are radically different - there are certainly many lessons we can learn from books and film that apply to games. But I think ...

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

A game where our decisions ...

A game where our decisions don 't impact the outcome can carry a meaningful message. It 's just not a particularly empowering message. But in some ways, it can be more realistic and thus hit closer to home.

Comment In: What's in a Game? [Blog - 04/11/2013 - 03:58]

@Friar Zero r n r ...

@Friar Zero r n r nI 'm not sure I agree that we have anything to gain from separating the medium into games and everything else. It seems like an artificial place to draw the line. In my opinion, it 's a spectrum. Most interactive media create an experience, be ...

Comment In: Durango's 'always on' likelihood irritates players and devs alike [News - 04/05/2013 - 12:11]

Whether or not it 's ...

Whether or not it 's likely, I 'm more worried about what might happen if they do go this route and actually succeed. If consumers do eventually just deal with it and accept that this is the way things should be, what 's next

[More Val Reznitskaya Comments]   

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