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September 21, 2014
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valiullah hashmi's Blog

 

Plunging into the never ending depths of a game is how I characterize one. A beautifully story interwoven with complex and deep characters creates the canvas on which games are designed. The colour palette consists of the gameplay element and style. However, that being said, ultimately it upto the viewer to decide whether the painting is good or bad, the same way we gamers decide whether the game is a hit or a flop. Hence, while "painting" one must always look at his work as to how a potential customer would look at it. Some people may argue that this would undermine the very purpose of the painting itself. But on the other hand, if you do what you please, it would be akin to walking on the edge of a knife. Stray but a little and you are off the edge. As a result, one must always view his/her work in a critical aspect keeping the audience in mind. 

 

valiullah hashmi's Comments

Comment In: [Blog - 02/10/2014 - 07:44]

Thats great Yuriy Thanks a ...

Thats great Yuriy Thanks a lot for sharing how you broke into the industry. I find myself in a similar sort of situation here and this article helped me a lot. Currently I 'm learning the basics of 3D modelling with Blender. Will migrate to Unity and Cry engine next ...

Comment In: [Blog - 01/06/2014 - 01:52]

Thanks a lot Tobiah It ...

Thanks a lot Tobiah It did seem to stir in me a sort of confidence.