valiullah hashmi's Blog
Plunging into the never ending depths of a game is how I characterize one. A beautifully story interwoven with complex and deep characters creates the canvas on which games are designed. The colour palette consists of the gameplay element and style. However, that being said, ultimately it upto the viewer to decide whether the painting is good or bad, the same way we gamers decide whether the game is a hit or a flop. Hence, while "painting" one must always look at his work as to how a potential customer would look at it. Some people may argue that this would undermine the very purpose of the painting itself. But on the other hand, if you do what you please, it would be akin to walking on the edge of a knife. Stray but a little and you are off the edge. As a result, one must always view his/her work in a critical aspect keeping the audience in mind.
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