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Blogs

Vin St John's Blog

Vin St. John is an alumnus of The College of New Jersey where he majored in computer science and studied interactive multimedia. When he is not being an armchair games critic, St. John develops marketing strategies for games developer Arkadium in New York.

Vin St John's Comments

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

Most people have experience jazz ...

Most people have experience jazz as a passive audience, even though its creation is an interactive collaboration between players. I don 't think that statement is very useful in the context of this conversation. r n r nFurthermore, I think you defeat your own point by suggesting this article didn ...

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

@Paul - I think hope ...

@Paul - I think hope that was the point.

Comment In: #1ReasonWhy We Need to Change the Way We Fight Against Sexism [Blog - 03/29/2013 - 09:45]

I agree with Ian 's ...

I agree with Ian 's original points, but the criticisms are good. If you disagree on those grounds, I think the solution is very simple: account for your sample. If you are a conference organizer, the gender balance of your presenters should generally work itself out to match the gender ...

Comment In: Could a 'pilot program' for episodic games actually work? [News - 03/11/2013 - 06:08]

Interesting comparison. Part of the ...

Interesting comparison. Part of the reason that pilots work for TV is that consumers rarely purchase them - they spend time watching them, but the disappointment of a failed pilot that doesn 't get picked up for a full season is nothing compared to the disappointment of a consumer who ...

Comment In: TO WHAT ISSUE WILL THIS COME? - Games, Metacritic, and why critics love putting numbers on things [Blog - 03/04/2013 - 09:00]

This is only a problem ...

This is only a problem if anyone is using Metacritic to compare a game to a movie, which I sincerely doubt is a common use case or its intended one . But I 'm not a big metacritic user to begin with so I may be wrong.

Comment In: Happy devs make better games: The quality-of-life survey results [News - 03/04/2013 - 10:26]

Good point. I think, though, ...

Good point. I think, though, the headline 's conclusion came from the bit about Connecting workload to success, which implied that developers with lighter workloads right now devs who are not currently crunching were more likely to report prior success. That 's sort of a weird metric, though.

[More Vin St John Comments]   

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