vincent meulle's Blog
Hi, I’m Vincent, a Senior Producer at Codemasters in the U.K.
If you want to know more about me, you can visit my linkedin profile: https://www.linkedin.com/pub/vincent-meulle/1/54b/747
This article is to demystify the Earned Value Management and explain how it can be adapted for the Video Games development to become an effective tool and help your team to control the development.
Over the past five years I have worked on several AAA console titles, including our most recent game GRID Autosport, and I wanted to share some of my experience in the world of Agile Project Management with you.
vincent meulle's Comments
[Blog - 04/18/2017 - 10:42]
Thanks That 's a good ...
Thanks That 's a good point. I 'm not advising to expose the project level KPI, as you say it can be disruptive, I see this more as a way for project managers/producers to better understand the big picture. r n r nIteration is treated the same as any other ...
[Blog - 07/02/2014 - 10:05]
Thanks r n r nEuh, ...
Thanks r n r nEuh, personally I never suffered of downtime. There is always too much to do : , If the scrum team finishes a user story earlier, they will be more than pleased to have couple of days to polish it or maybe help another team. r n ...