Wai Yen Tang's Blog
Wai Yen Tang is a graduate student in Ohio State University's School of Communication. His interests are in the effects of videogames. He maintains a blog reviewing social science studies on videogames.
The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use.
Players with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, in turn increased online support but decreased offline social support. Well-being was affected by both online and offline social support
The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity.
Two studies investigate the psychological processes underlying short- and long-term effects of video game violence on interpersonal trust.
This study compared gamers and nongamers in task switching ability, visual short-term memory, mental rotation, enumeration, and flanker interference, as well as investigated the influence of self-reported problematic video game use
A study examining into the role of self-determination and gamer identity on persistence in gaming
Wai Yen Tang's Comments
[Blog - 10/17/2014 - 12:17]
I don 't have an ...
I don 't have an answer for your first and third questions. Although, I 'd like to know what a comparison with another study would accomplish. r n r nI am unsure if I understood your second question, but the teenagers for study 2 were probably knew each other, although ...
[Blog - 08/14/2014 - 04:37]
Could hypnotizability or something in ...
Could hypnotizability or something in memory processes be potential factors in Game Transfer Phenomenon Perhaps individuals high in hypnotizability who would report sensations under hypnosis would more likely to report GTP during gaming. r n r nGiven that GTP are reported more often by excessive gamers or those who play ...
[Blog - 08/08/2014 - 10:02]
The authors addressed it in ...
The authors addressed it in their paper, but I have not included in the post. For steam users, you 'd need to buy games to play. Having multiple steam accounts sounds pretty expensive, it probably did not stop all cheaters. To address your other question, I don 't think they ...
[Blog - 06/27/2014 - 09:53]
[Blog - 06/13/2014 - 01:54]
[Blog - 02/08/2013 - 07:06]