| How Can You Find Jobs At Blizzard if You're an Artist? |
| Posted by Brice Morrison on 05/21/13 10:22:00 am
in
Art,
Console/PC
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| Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? |  |
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Let’s produce HTML5 games with a serious approach.  |
| Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am
in
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| Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. |  |
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| An Object Of Lust |
| Posted by Ted Brown on 05/20/13 08:34:00 pm
in
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| A short, poetical musing on physical form and the new generation gap. |  |
| Read More... | 1 Comment |
Gamasutra Blog Guidelines - Updated and open for discussion  |
| Posted by Christian Nutt on 05/20/13 02:39:00 pm
in
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| Here are the latest blog guidelines. This post serves as an open forum for your comment on them. |  |
| Read More... | 13 Comments |
Postmortem: ROBLOX Mobile  |
| Posted by David York on 05/20/13 02:34:00 pm
in
Production,
Smartphone/Tablet
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| In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. |  |
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Fingle marketing effort and numbers  |
| Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm
in
Business/Marketing,
Indie,
Smartphone/Tablet
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| Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle. |  |
| Read More... | 3 Comments |
| Microsoft's big, data driven misstep |
| Posted by Johnathon Swift on 05/21/13 10:56:00 pm
in
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| The Xbox One has been shown, and Microsoft seems to have forgotten it plays games. |  |
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| XBoxOne? You're free to move on. |
| Posted by Wasin Thonkaew on 05/21/13 04:24:00 pm
in
Indie
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| Although it's not totally safe to judge anything right now for XboxOne but as far as it can be my opinion told me that we're free to move on. |  |
| Read More... | 0 Comments |
| Microsoft wants to own the living room with the Xbox One |
| Posted by Jameson Quave on 05/21/13 02:15:00 pm
in
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| Today Microsoft announced their new console, the Xbox One. It relies on heavy integration with cable television, multi-tasking, mobile phones, kinect, and voice commands. |  |
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| How to Optimize Your Gaming Website From a Usability, Design and SEO Perspective |
| Posted by Shaun Chatman on 05/21/13 02:07:00 pm
in
Business/Marketing,
Social/Online
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| A quick web search for "flash games" can yield millions of results. If you want to shine amongst all the competition, you need to make sure your gaming website has something new and awesome to offer |  |
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| Why (I believe) the “no-weapons/no-combat” formula horror games is highly overrated |
| Posted by Sergio Rosa on 05/21/13 01:28:00 pm
in
Design,
Indie
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| These past years (or so) we’ve had many horror game devs stating that, to make a good horror game, you must take away from the player any gun and combat skills so the player is completely defenseless, like that’s the only way to make a “good” horror game. |  |
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GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors  |
| Posted by Charles Huang on 05/21/13 12:13:00 pm
in
Business/Marketing,
Smartphone/Tablet
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| How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market. |  |
| Read More... | 0 Comments |