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Wendelin Reich's Blog   Expert Blogs


As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.


Expert Blogs

Posted by Wendelin Reich on Tue, 27 Jan 2015 01:29:00 EST in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.

Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.

Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.

Wendelin Reich's Comments

Comment In: [News - 11/19/2015 - 04:03]

I did. And I won ...

I did. And I won 't deny its merits - of course it is subversive, even to the point that this sums up all of its artistic intent. But subverting video game narrative and offering a well-written story which coheres with gameplay aren 't the same thing. r n r ...

Comment In: [Blog - 07/09/2015 - 02:02]

Thanks for this useful overview ...

Thanks for this useful overview Could you elaborate on how IAP-attacks and tamper-proofing of a game binary are related I 'd also like to know if the solution you 're working on gameup does or will offer tamper-proofing. BTW, the only product I know which offers the latter is AppSealing, ...

Comment In: [News - 07/09/2015 - 02:20]

Although I agree that their ...

Although I agree that their overall goals sound ridiculous, I 'm willing to assume that 15 qualified engineers may end up producing something valuable, whatever it may be. r n r nSo here 's a suggestion for another milestone: don 't let yourselves be bought by Google/FB/Apple. It 's annoying ...

Comment In: [Blog - 07/02/2015 - 06:17]

twin souls has been on ...

twin souls has been on my radar for a while now, but i had no idea it was built with unity. really looking forward to it, hoping it wont be too hardcore as I tend to play such games for the eye candy :

Comment In: [Blog - 06/29/2015 - 01:49]

I wanna say thanks for ...

I wanna say thanks for sharing , but that would sound like we 're on a AA meeting 8- r n r nOne point though: introversion is not a disease I appreciate your sense of humor, but not everyone may know this so it should be said. Introversion is a ...

Comment In: [Blog - 06/22/2015 - 12:53]

Developing artsy games of which ...

Developing artsy games of which Sunset is a clear example, I would argue is a high-risk strategy which works if you have unlimited resources, or impeccable taste and talent, or lots of luck. It 's the same in other creative fields - modern art, film, music. And like in those ...