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Wendelin Reich's Blog


As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.


Member Blogs

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.

Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.

Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.

Wendelin Reich's Comments

Comment In: [Blog - 10/16/2014 - 07:33]

I think I see your ...

I think I see your point - game culture needs to be less parochial - and strongly agree with it, but I also wish you could make it in a less abstract, metaphor-heavy in the final paragraphs and cerebral way. r n r nIt 's not as if examples are ...

Comment In: [News - 10/13/2014 - 06:50]

Any phone with the right ...

Any phone with the right screen size Announcement-to-market in 2 months A product page on tumblr 99 I 'm all for competition, but this sounds like they just want to deliver a gimmick that might attract desperate X-mas shoppers...

Comment In: [News - 10/08/2014 - 04:14]

This focus on nearly-completed projects ...

This focus on nearly-completed projects does seem like a logical move, considering that the up-front cost of game development for small studios has sunken dramatically in recent years, and that there is already an oversupply of decent games on all the app stores. So is this the future of publishing ...

Comment In: [News - 09/22/2014 - 07:00]

Discoverability is a hard problem ...

Discoverability is a hard problem without any easy, obvious solutions. I appreciate that Valve is trying hard to improve discoverability on Steam, even if their last series of changes wasnt without problems. Apple and Google sure aren 't trying anything. r n r nWhich leads me to ask: could anyone ...

Comment In: [News - 09/11/2014 - 05:58]

Next gen ... as in ...

Next gen ... as in PS5 and XBtwo It 's always hilarious when salespeople like Gibeau try to describe technology that they don 't seem to understand....

Comment In: [Blog - 08/17/2014 - 02:21]

Wow, this article is extremely ...

Wow, this article is extremely helpful, didactically thought-through, and it comes at the precise moment where I needed it :-