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Wendelin Reich's Blog


As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.


Member Blogs

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.

Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.

Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.

Wendelin Reich's Comments

Comment In: [News - 11/14/2014 - 05:18]

As a non-Swede who has ...

As a non-Swede who has lived in Sweden for 14 years, I want to add one thing. People need to realize that this intitiative has very little to do with games and a lot to do with well-established Swedish policies and cultural beliefs. In Sweden, 7 of the 8 political ...

Comment In: [News - 11/10/2014 - 04:10]

Several mentions of Unity in ...

Several mentions of Unity in the interview. Any word on Unity for 3DS As last reported on this site, Nintendo were 'considering ' it. Certainly the new 3DS would be powerful enough to run the engine, no

Comment In: [Blog - 11/10/2014 - 03:16]

Thank you I had no ...

Thank you I had no idea the alpha/beta option even existed, and from reading your article I find that it might suit my project.

Comment In: [Blog - 10/30/2014 - 03:49]

When I read this article, ...

When I read this article, I thought to myself: Here we go again, another attempt to explain matters of basic social competence to gamedevs, matters which a grown-up, normally socialized, employed person should already understand. Then I read the comments, and understood why such articles are still necessary. A minority, ...

Comment In: [Blog - 10/30/2014 - 02:46]

App store censorship, yet again. ...

App store censorship, yet again. r n r nA developer who had to go through weeks of rejection and non-communication by giant, all-powerful corporations, yet again. r n r nLike you Michelle, I find this situation deeply annoying. And what annoys me even more is that I see no scalable ...

Comment In: [Blog - 10/24/2014 - 01:56]

If you define gamers as ...

If you define gamers as people who play games, then yes, they also read books. But if you define them - more sensibly, IMHO - as people who self-identify with this label, I 'd strongly surmise that they are less inclined to read books than other groups. r n r ...