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Wendelin Reich's Blog   Expert Blogs

 

As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the mischief.ai middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.

 

Expert Blogs

Posted by Wendelin Reich on Tue, 27 Jan 2015 01:29:00 EST in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.


Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.


Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.


Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.



Wendelin Reich's Comments

Comment In: [Blog - 01/27/2015 - 01:29]

Cool There are quite a ...

Cool There are quite a few papers about the math of Rubik 's cube, so I was surprised to see that they 're all rather similar about group-theoretical discussion of the solution space and solution strategies for RK. For that problem you don 't actually need to localize cubelets in ...

Comment In: [Blog - 01/26/2015 - 06:00]

One thing I really 'like ...

One thing I really 'like ' about the conclusions from this study is that HR issues aren 't even the top issue. Items 1-3 are really about team communication and cohesion. The first HR issue, crunch item 4 can actually be seen as a consequence of that, because you cannot ...

Comment In: [Blog - 01/20/2015 - 11:36]

Don 't complain, read the ...

Don 't complain, read the article: I 'm sure it seems like it shouldn 't be a big deal to just download and check out a zip file, but it becomes a big deal if I have to do it 50 times in one day. r n r nA couple ...

Comment In: [News - 01/05/2015 - 05:28]

The first thing that struck ...

The first thing that struck me when I checked out the product page was the price. 5, seriously That used to be the price for a simple-script-to-do-X, or a single low-poly asset. From the demos, Psai definitely doesnt look like it is that simple. Even if the asset achieves reasonably ...

Comment In: [Blog - 12/10/2014 - 01:20]

This is a great guide ...

This is a great guide and check-list, will definitely use it

Comment In: [News - 12/11/2014 - 10:13]

That, or it 's just ...

That, or it 's just another case of a big corporation dishing out policies that it finds bureaucratically convenient. No nudity-policy no problem in interpreting what is porn easier to outsource dull, low-paying censorship jobs.