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Wendelin Reich's Blog

 

As an academic-turned-game-developer, I guess I'm an odd bird even by indie standards. My background is in social psychology as well as computer science. I use this background to develop highly resarch-driven character AI in C# and Unity. All my work goes into the mischief.ai middleware library, which features, among other things, lightning-fast and fully dynamic pathfinding for variable-sized characters.

 

Member Blogs

Posted by Wendelin Reich on Wed, 27 Nov 2013 09:57:00 EST in Programming
If you've read the previous parts of this series, you know how important it is to avoid heap deallocations in your C# code in Unity. Object pooling is the main technique for preventing deallocations, and constitutes the topic of this third and final post.


Posted by Wendelin Reich on Tue, 19 Nov 2013 08:07:00 EST in Programming
Part 1 provided background information and practical tips on C# memory managment in Unity. This second part, also aimed at 'intermediate'-level developers, discusses how you can uses the Unity Profiler and disassemblers to find unwanted heap allocations.


Posted by Wendelin Reich on Sat, 09 Nov 2013 11:57:00 EST in Programming
Provides background information and many practical tips on C# memory management in Unity. Part 2 introduces tools and techniques for avoiding memory leaks; part 3 discusses object pooling.



Wendelin Reich's Comments

Comment In: [Blog - 12/10/2014 - 01:20]

This is a great guide ...

This is a great guide and check-list, will definitely use it

Comment In: [News - 12/11/2014 - 10:13]

That, or it 's just ...

That, or it 's just another case of a big corporation dishing out policies that it finds bureaucratically convenient. No nudity-policy no problem in interpreting what is porn easier to outsource dull, low-paying censorship jobs.

Comment In: [Blog - 12/05/2014 - 06:45]

I really, really want you ...

I really, really want you to be right, by I think your prognosis about an era being over is wishful thinking. Candy Crush Soda Saga is not only killing it financially right now, it also has an average rating of 4.5 on GP. As a consumer I 'm always baffled ...

Comment In: [News - 12/03/2014 - 01:28]

You 're right, deleted it ...

You 're right, deleted it

Comment In: [News - 11/14/2014 - 05:18]

As a non-Swede who has ...

As a non-Swede who has lived in Sweden for 14 years, I want to add one thing. People need to realize that this intitiative has very little to do with games and a lot to do with well-established Swedish policies and cultural beliefs. In Sweden, 7 of the 8 political ...

Comment In: [News - 11/10/2014 - 04:10]

Several mentions of Unity in ...

Several mentions of Unity in the interview. Any word on Unity for 3DS As last reported on this site, Nintendo were 'considering ' it. Certainly the new 3DS would be powerful enough to run the engine, no