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Wes Jurica's Blog

 
 

Wes Jurica's Comments

Comment In: [Blog - 01/28/2016 - 08:05]

This isn 't a dig ...

This isn 't a dig at this article or articles like this on Gamasutra but, who is this article written for I don 't mean this in a smart-Alec-y way, just, what is the target of this kind of article r n r nI can say from experience that even ...

Comment In: [Blog - 01/28/2016 - 08:05]

@Joey I don 't know ...

@Joey I don 't know if it 's the best solution but, I use always on manager objects and scripts to get around this problem.

Comment In: [Blog - 01/20/2016 - 01:14]

I 've watched tournaments on ...

I 've watched tournaments on YouTube. It seems like a very simple game that has little to do with MOBAs. So, you 're right I don 't think it 's hardcore. r n r nAny multiplayer game with an audience has players that take it as seriously as the top ...

Comment In: [Blog - 01/25/2016 - 01:48]

How you describe the AAA ...

How you describe the AAA environment is exactly why I didn 't even go on an interview after getting my CS degree. r n r nIt was mostly thanks to a Game Dev Studio course I spent a semester trudging through. It showed me that I needed a lot more ...

Comment In: [News - 12/24/2015 - 04:43]

Goats are our hidden collectables ...

Goats are our hidden collectables in our open world racing sim. We gave them all Santa hats for the holidays. Now they look that much more ridiculous as they taunt you to get them.

Comment In: [Blog - 10/19/2015 - 01:57]

Are you saying that you ...

Are you saying that you would calculate the distance from the touch as it is dragged to center of all the tiles on screen That doesn 't seem very efficient or as simple as raycasting from the touch to the collider under the touch. r n r nA hybrid of ...