Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2014
arrowPress Releases
November 29, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Wes Jurica's Blog

 
 

Wes Jurica's Comments

Comment In: [News - 11/21/2014 - 05:47]

Considering the costs of packaging ...

Considering the costs of packaging and distribution, and the cut of the game sale that retail takes, publishers would probably make out better selling digital games for 35 even with the cut the store holders take , than selling physical copies at 60 retail.

Comment In: [Blog - 11/07/2014 - 01:25]

Some good insight here. Working ...

Some good insight here. Working a 9-5 job it was so much easier to devote time to my relationship with my SO and domestic responsibilities. Now that I work at home on my own project, it 's much easier to get caught up in adding that next feature or squashing ...

Comment In: [Blog - 11/05/2014 - 02:08]

Thanks for the article and ...

Thanks for the article and the inspiration After reading this I implemented a basic replay system for our upcoming mobile, off-road, open-world, racing game. r n r nI decided to try recording the position and rotation as animation keyframes. I record the previous 15/30 seconds into 7 keyframe arrays, one ...

Comment In: [Blog - 10/24/2014 - 01:51]

First of all, you shouldn ...

First of all, you shouldn 't do your game, you should think what 's the game that people will buy r n r nI guess it would depend on what your game is. We thought our premium-priced, off-road racing game for mobile was a pretty niche product but it was ...

Comment In: [News - 10/22/2014 - 04:43]

@Jennis r n r nHow ...

@Jennis r n r nHow can you say they lack in areas you mention Those games had gorgeous lighting, effects, etc. Your other point that Unity games look the same is shown to be wrong there too. r n r nWill Unity 's engine be able to compete with UE4, ...

Comment In: [News - 10/22/2014 - 12:49]

I suppose I could have ...

I suppose I could have saved you some time by including a in the original post. I thought it was obvious, and then I read your condescending response. My bad.