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Wes Jurica's Blog

 
 

Wes Jurica's Comments

Comment In: [Blog - 04/14/2014 - 09:17]

Since you didn 't mention ...

Since you didn 't mention it in your post, what were the additions you made to your clone . Do you have a link to the game

Comment In: [News - 04/03/2014 - 03:17]

Hmm. According to this link ...

Hmm. According to this link https://docs.unrealengine.com/latest/INT/Programming/QuickStart/6/index.html you have to close the editor to add/change a class or method. Once those are set, you can edit the code inside using their express build or whatever. I 'm sure it works fine for more professional and experienced operations but, I am too ...

Comment In: [Blog - 04/02/2014 - 06:50]

Whoa, this is strange. Our ...

Whoa, this is strange. Our first game was a success, but I still came away with mostly the same lessons and concerns as you. This makes me wonder two things: r n1. No matter how good and/or successful the first game s is/are, maybe developers will always feel inadequate. I ...

Comment In: [Blog - 04/01/2014 - 08:20]

Using some simple analytics, we ...

Using some simple analytics, we can see that our game ULTRA4 Offroad Racing has been installed over 400k times. We have 60k sales between all platforms. Am I worried about this Hell no r n r nThis game was made possible by the ULTRA4 organization taking the risk of allowing ...

Comment In: [News - 04/02/2014 - 11:19]

I 'm not sure how ...

I 'm not sure how likely this is to fail. Imagine if Roku, Apple TV or any of the other boxes that have a strong focus on media streaming also had a game controller and real games. If nothing else, this box will be in millions of living rooms. Amazon ...

Comment In: [Blog - 03/27/2014 - 09:17]

I agree with you on ...

I agree with you on this, 100 . I made the mistake once of buying a package without source. No good. Since then I only buy packages with full access. Not only can you extend these open packages, but you learn a lot from digging through them.