Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Blogs

Will Buck's Blog

Computer Science Undergraduate Student at University of Wisconsin-Madison. Most interested in: Competitive Gaming Artificial Intelligence

Will Buck's Comments

Comment In: Opinion: Pay It Forward [News - 12/13/2011 - 03:30]

Also maybe less so applicable ...

Also maybe less so applicable to Game Developers but definitely to Development in general, a great way to get positive mentorship karma aka Pay it Forward is to help on StackOverflow. Find a question you know the answer to and build the knowledgebase. Its been so helpful to me, and ...

Comment In: Why Humanizing Players And Developers Is Crucial For League of Legends [News - 11/16/2011 - 03:45]

It's a non-trivial problem, Bruno. ...

It's a non-trivial problem, Bruno. I certainly thinks there are improvements to be made to the current matchmaking system attempts to incorporate statistical player contribution, coupled with some kind of player-contributed hueristic whereby you could rate your teammates, perhaps , but at the same time Tom Caldwell is a really ...

Comment In: Gamification Dynamics: Growth And Emotion [Feature - 11/16/2011 - 04:30]

Great Article Bookmarked : ...

Great Article Bookmarked :

Comment In: Tips and tricks of being a Double Developer [Blog - 11/15/2011 - 03:55]

Good tips, I'm a firm ...

Good tips, I'm a firm believer in 1 and it really is very useful. Even keeping a note-taking tool next to you while playing games you enjoy is useful for helping jot quick ideas. This game is awesome BUT what if it had....

Comment In: Skyrim Tops New Measure Of 'Franchise Engagement' Among Gamers [News - 10/31/2011 - 02:22]

Is anyone else taken aback ...

Is anyone else taken aback at the level of spin this metric creates/allows This Franchise Engagement Ratio It's basically a measure of fanboy-ism, how loyal you are to a franchise, but even the title of this article seems to suggest something much more important than that. I could easily see ...

Comment In: 2D Game Art For Programmers - Part 2 [Blog - 10/19/2011 - 02:02]

You're a boss Chris I ...

You're a boss Chris I join everyone here in sincerely thanking you This gets me over a big hurdle in my process of psyching up to start a project, always the fear of poor art stopped me from even starting.

[More Will Buck Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.