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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
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Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
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Sucker Punch Productions
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Sucker Punch Productions
Character Artist
 
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Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Will Holt's Blog

Will Holt is (soon to be) a graduate of Fanshawe College's Computer Systems Technology program, and is gearing up for entry into McMaster University's BEng (Game Design) with an additional year for his MEng (Virtual Systems). His ambition is to run his own game development studio, using the skills & contacts gained through his years of schooling and time on gamasutra and gamecareerguide.

I'm here to learn; feel free to school me. :)

Member Blogs

From Desire to Designer - a dev-to-be's blog.
Posted by Will Holt on Sat, 11 Apr 2009 03:43:00 EDT in
A post detailing my plans for this blog over the upcoming years; a step-by-step tutorial / commentary on my procession on the path from loving games to making games.
Read More... | 0 Comments

   

Will Holt's Comments

Comment In: Turbine Sues Atari For At Least $30 Million Over Dungeons & Dragons MMO [News - 08/26/2009 - 12:11]

It's disappointing that it had ...

It's disappointing that it had to come to legal blows, but I can't honestly say I blame Atari for intending to jump ship. 30 million in losses, in this case, was not caused by poor distribution or advertising. 30 million in losses was caused by a poorly made game. People ...

Comment In: Opinion: Burn Your Resume [News - 05/20/2009 - 02:14]

An excellent read truly thought ...

An excellent read truly thought provoking for both the aspiring employee and the interviewer.

Comment In: Why Games Are Not Art [Blog - 04/08/2009 - 10:18]

@Thomas The point of the ...

@Thomas The point of the essay was that games are much more than art something that transcends art. My point was that games can convey emotion in a much wider spectrum than traditional forms of art, but are not excluded from the definition of art simply because of their flexibility. ...

Comment In: Opinion: The Problem Of Choice [News - 04/10/2009 - 05:01]

Good lord. Apologies for the ...

Good lord. Apologies for the awful grammar. ... Once it is decided which valued aspects to incorporate into the reward, it's a simple matter of making both rewards worthwhile to their respective audiences. Your question, 'what is the problem,' solves itself, relying on the player to turn the 'choice' into ...

Comment In: Persuasive Games: Familiarity, Habituation, and Catchiness [Feature - 04/02/2009 - 05:10]

Figured out why my post ...

Figured out why my post wouldn't go through - the less than sign. @Mike: I think that mechanical simplicity is important, but as gaming has more than survived with dual stick or multiple button control configurations, I don't think that we have reached the point where the hardware control mechanisms ...