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William Holt's Blog


Will Holt is a graduate of Fanshawe College's Computer Systems Technology program, and is an undergraduate at the University of Western Ontario, where he studies Computer Science. His ambition is to run his own game development studio, using the skills & contacts gained through his years of schooling and time on gamasutra and gamecareerguide.

I'm here to learn; feel free to school me. :)


Member Blogs

Posted by William Holt on Wed, 21 Nov 2012 03:07:00 EST in Design
You know, it's funny. I have a passion for video game design, but lately it's like I've been disinclined to play any games because they're all like a series of books playing on one theme from long ago that simply sold very well. Read on for more...

Posted by William Holt on Sun, 17 Jul 2011 12:14:00 EDT in Design
A few musings that spilled out of my head whilst watching the episode of The Escapist's Extra Credits feature dealing with The Role of the Player.

Posted by William Holt on Thu, 02 Dec 2010 03:02:00 EST in Design
An admission that does not come lightly, or without a degree of soul searching.

Posted by William Holt on Sat, 11 Apr 2009 03:43:00 EDT in
A post detailing my plans for this blog over the upcoming years; a step-by-step tutorial / commentary on my procession on the path from loving games to making games.

William Holt's Comments

Comment In: [News - 03/20/2012 - 04:20]

Or, perhaps the values can ...

Or, perhaps the values can be negative if the design of the game actually detracts from the agency the player is given. For example, the ending to Mass Effect 3. r n r nEdit: not negative, that wouldn 't help matters. Fractions is what I mean.

Comment In: [News - 01/17/2012 - 05:19]

Thank you, Zachary and Christian. ...

Thank you, Zachary and Christian. My understanding of the situation is much more clear now, thanks to your kind replies.

Comment In: [News - 11/18/2011 - 05:19]

Correct me if I'm way ...

Correct me if I'm way off, but as interactivity and level of enjoyment of the same is a key aspect in how video games differ from traditional artistic mediums, by focusing on making a fun game, isn't Rockstar doing something similar to what Escher or Picasso or Dali did with ...

Comment In: [Blog - 07/16/2011 - 08:32]

Exciting times, indeed. I look ...

Exciting times, indeed. I look forward to the day when transmedia is fully understood, lest we be assaulted with cases like the gap between Kingdom Hearts 1 and 2 being filled by a game on a completely different system. The degree of dissonance caused by starting Kingdom Hearts 2 and ...

Comment In: [Blog - 12/02/2010 - 03:02]

You're right, and the thought ...

You're right, and the thought of social advantages had occurred to me, as well. The student competitions always produce fascinating entries, and I can only imagine what those same students are learning as they chip their way through an actual game design process. Being in an environment like that is ...

Comment In: [Feature - 12/01/2010 - 04:35]

While it is true that ...

While it is true that some designers do purposefully implement mechanics designed around some of B.F. Skinner's findings, there is more at play than simply whether the game was built to attract continued play or not. Some people are simply more susceptible to being influenced than others, simple as that. ...