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Member Blogs
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Hobby Video Game Studio looking for Concept Artists, Designers, Writers |
| Posted by Winston Miller on Wed, 29 Apr 2009 12:08:00 EDT in
Audio,
Game Design,
Programming,
Production,
Visual Art
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| As an aspiring game designer/programmer, I am putting together a hobby project to get a bit more experience in team management, design, programming, and the industry as a whole. Posted a call on various sites, repeated here. |
| Read More... | 9 Comments |
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On Creativity, Motivation and Inspiration... |
| Posted by Winston Miller on Fri, 06 Mar 2009 07:16:00 EST in
Game Design
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| Often the most difficult part of creativity and design is getting started. It is often the first idea that sets the tone of the overall project, and many get stuck making that first leap. I discusses the problem and some ways to overcome this fear. |
| Read More... | 0 Comments |
Winston Miller's Comments
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Comment In: I Love This Game. So Why Won't I Finish It? [Blog - 03/11/2009 - 10:12]
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Haha, interesting post. I recently ... Haha, interesting post. I recently tried to play Fallout 3, and after the first intro scene for some reason found myself unwilling to go farther, though i couldn't quite put my finger on the problem. The game looked awesome, the game play had already interested me, but for some reason ... |
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Comment In: Morality In Video Games [Blog - 03/09/2009 - 04:24]
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First off, great post, I ... First off, great post, I 100 agree with your sentiments. This is one thing that pisses me off about games, that they claim to allow the player to make any choice, and then limit their options to: kill nicely, kill evil-y. Now, I don't really care about the religious aspects, ... |
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Comment In: The 5 Reasons Video Game Writing Sucks (And How to Fix It) [Blog - 03/03/2009 - 08:08]
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Just to add, as I ... Just to add, as I hadn't yet seen the updated discussion, I do have to agree with Matthew's assessment, much as I loath to admit it. Unfortunately, the only answer to the problem is to push out games that clearly sell based off of the high merit of their stories. ... |
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Comment In: The 6 Reasons Your Game Development Tools Suck [Blog - 03/02/2009 - 05:41]
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Great read, I strongly agree ... Great read, I strongly agree with all the principles listed. Low usability is the biggest problems with many tools out today, and I feel the system design you mention is a huge contributer. Many designers try hard to break down the intended process into the smallest manageable pieces, but oftentimes ... |
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Comment In: Screen/Play: Narrative Postpartum [Feature - 03/05/2009 - 04:05]
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Would love to see people ... Would love to see people take this advice to heart, love reading post-mortems and I think seeing this applied directly to story design could be a huge help for many aspiring designers. I agree with Tom that in certain current genres puzzles, casual gaming, etc. story can be less important, ... |
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