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Blogs

Wojtek Kawczynski's Blog

I run the Studios division of TransGaming Inc. We make games for iOS, smart TV and Mac/PC.

Here's a link to our iTunes app store page if you want to check out our games. 

The opinions on this blog are mine, not my employer's.

Member Blogs

Make Your Game Easy To Buy: Lessons from Garage Inc. and KULA BLOX  Featured Blogs
Posted by Wojtek Kawczynski on Mon, 06 Feb 2012 02:50:00 EST in Business, Smartphone/Tablet
I share some insights about making iOS games easy to sell (or more accurately, not making them hard to sell as we've unintentionally done with one of our games).
Read More... | 1 Comments

Game Design, Marketing, and Monetization on iOS
Posted by Wojtek Kawczynski on Tue, 01 Nov 2011 11:45:00 EDT in Business, Game Design
Having released 2 iOS games in 2011 we spent a lot of time thinking about and researching game design, marketing and monetization for the platform. Here's a summary of our findings that we hope will be helpful to those getting into iOS development.
Read More... | 2 Comments

   

Wojtek Kawczynski's Comments

Comment In: Lessons Learned from Localizing Canabalt [Blog - 01/17/2012 - 01:28]

Thanks for this Adam. We're ...

Thanks for this Adam. We're thinking of localizing our game to Chinese as that seems to be the second largest market after the US. How did you guys choose a font that you felt comfortable was appropriate to your game Where did you even start looking

Comment In: Be Honest, Be Nice: Marketing And PR For Indie Developers [Feature - 12/21/2011 - 04:00]

I totally agree on the ...

I totally agree on the reviews not making a significant difference for sales on iOS. We've had two instances where that was the case. Being featured by Apple is definitely more impactful.

Comment In: Dumber than Advertised: 5 Half-Baked Technologies that Failed to Deliver [Blog - 11/09/2011 - 07:50]

I just want to know ...

I just want to know how long it takes you to find all the pictures that you insert into your blogs dude They're awesome :-

Comment In: Thinking in Tribes: Creating a top grossing mobile game without mass downloads [Blog - 11/02/2011 - 09:36]

Great insight. Thanks. ...

Great insight. Thanks.

Comment In: Game Design, Marketing, and Monetization on iOS [Blog - 11/01/2011 - 11:45]

@Simon - yes good point, ...

@Simon - yes good point, I meant the Free Game of the Day - as you say the social network features work across all iOS devices. I will make the change to make that more clear.

Comment In: Contrivance and Extortion: In-App Purchases & Microtransactions [Blog - 10/18/2011 - 01:10]

Has anybody considered that the ...

Has anybody considered that the reason a lot of this is happening is because of the fact that a lot of iOS consumers hesitate to spend 0.99 on a game The way the pricing has evolved on the app store has forced developers to employ strategies that assures them that ...

[More Wojtek Kawczynski Comments]   

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