GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Wojtek Kawczynski's Blog

I run Wark Studios, a consulting firm in the video game industry.

 

www.warkstudios.com

 

 My LinkedIn profile

Member Blogs

Make Your Game Easy To Buy: Lessons from Garage Inc. and KULA BLOX  Featured Blogs
Posted by Wojtek Kawczynski on Mon, 06 Feb 2012 02:50:00 EST in Business/Marketing, Smartphone/Tablet
I share some insights about making iOS games easy to sell (or more accurately, not making them hard to sell as we've unintentionally done with one of our games).
Read More... | 2 Comments

Game Design, Marketing, and Monetization on iOS
Posted by Wojtek Kawczynski on Tue, 01 Nov 2011 11:45:00 EDT in Business/Marketing, Design
Having released 2 iOS games in 2011 we spent a lot of time thinking about and researching game design, marketing and monetization for the platform. Here's a summary of our findings that we hope will be helpful to those getting into iOS development.
Read More... | 2 Comments

   

Wojtek Kawczynski's Comments

Comment In: The keys to a company culture that works [News - 08/15/2012 - 06:00]

Great summary. I agree with ...

Great summary. I agree with all of it. In my experience there aren 't many places that live by these though.

Comment In: How little changes made a big difference : case study in one aspect of game design [Blog - 03/22/2012 - 05:00]

Thanks for sharing this - ...

Thanks for sharing this - interesting read and a good lesson to learn - I find that as developers we are often too concerned with coming across as self-promotional whereas most gamers don 't look at things that way and if they like a game they don 't mind helping ...

Comment In: Lessons Learned from Localizing Canabalt [Blog - 01/17/2012 - 01:28]

Thanks for this Adam. We're ...

Thanks for this Adam. We're thinking of localizing our game to Chinese as that seems to be the second largest market after the US. How did you guys choose a font that you felt comfortable was appropriate to your game Where did you even start looking

Comment In: Be Honest, Be Nice: Marketing And PR For Indie Developers [Feature - 12/21/2011 - 04:00]

I totally agree on the ...

I totally agree on the reviews not making a significant difference for sales on iOS. We've had two instances where that was the case. Being featured by Apple is definitely more impactful.

Comment In: Dumber than Advertised: 5 Half-Baked Technologies that Failed to Deliver [Blog - 11/09/2011 - 07:50]

I just want to know ...

I just want to know how long it takes you to find all the pictures that you insert into your blogs dude They're awesome :-

Comment In: Thinking in Tribes: Creating a top grossing mobile game without mass downloads [Blog - 11/02/2011 - 09:36]

Great insight. Thanks. ...

Great insight. Thanks.

[More Wojtek Kawczynski Comments]   

UBM Tech