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Blogs

Yasuhiro Noguchi's Blog

http://www.mobygames.com/developer/sheet/view/developerId,98573/

DISCLAIMER:

The opinions expressed by me on Gamasutra are mine and do not represent those of my current and past employers.

Yasuhiro Noguchi's Comments

Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]

Would be great if you ...

Would be great if you made the site easier to read on smartphones. You made the landing page experience much better recently, but going to the articles themselves still dumps you directly into the desktop site layout. r n r nOtherwise, thanks for all your effort

Comment In: Microsoft to publish its first free-to-play Xbox 360 game [News - 08/24/2012 - 02:30]

Agreed. Nothing wrong with allowing ...

Agreed. Nothing wrong with allowing different business models on console. In fact, I think the future of the game console depends on it. Sony is already dabbling with F2P on Vita in Japan. r n r nAssuming Sony/MSFT will still curate content via their concept submission/approval processes, we may be ...

Comment In: Serving 'damn good sushi' is the Japanese developer's path, says Team Ninja [News - 06/20/2012 - 03:50]

To take the sushi metaphor ...

To take the sushi metaphor further- the problem is, a lot of western folks have a different idea of what sushi is when compared to the traditional Japanese-style sushi. For example, deep fried rolls stuffed with cream cheese and salmon is not something you 'll find in typical Japanese sushi ...

Comment In: Team Ninja's Hayashi: Japanese developers 'desperate to stay alive' [News - 06/06/2012 - 02:48]

What was the last Japanese ...

What was the last Japanese game you played that actually had a memorable, high quality narrative that resonated and appealed to your average American game player who might otherwise play games like League of Legends, Diablo 3, or CoD

Comment In: Japan's game devs must not ignore multiplayer, says Cliff Bleszinski [News - 05/11/2012 - 11:19]

Maybe the problem is that ...

Maybe the problem is that you 're yelling at them.

Comment In: What if Cliff Ran the World? [Feature - 05/11/2012 - 04:30]

Great interview. Love Cliffy 's ...

Great interview. Love Cliffy 's approach to game design. r n r nFWIW, Kenji Eno did audio-driven gameplay mechanics in the 90 's on the Saturn and Dreamcast. r n r nAlthough it wasn 't a commercial success, his Real Sound adventure game Kaze no Regret was really unique, even ...

[More Yasuhiro Noguchi Comments]   

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