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Blogs

Z Z's Blog

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Z Z's Comments

Comment In: How to Do Hidden in Games [Blog - 10/19/2010 - 03:20]

This is something I have ...

This is something I have noticed as well over the past few years. Oblivion is actually one of the games I've cited in the past for being really bad at hidden items. I used the same example as you too, do an entire dungeon to the very end for no ...

Comment In: OOPsie: The Basics of Classes and Inheritance [Blog - 09/30/2010 - 05:22]

I think C is still ...

I think C is still the primarily used language, however, there are some instances that C might be used over C . For instance, certain SDKs use C like XNA or Unity. As for learning one or the other first, I would probably say it doesn't matter either way. They ...

Comment In: NPD: Behind the Numbers, August 2010 [Feature - 09/13/2010 - 04:30]

Notable August 2009 releases: Batman ...

Notable August 2009 releases: Batman Arkham Asylum, Shadow Complex, FF:Dissidia, Madden 10 this will cancel out madden 11 pretty much , Trials HD, Marvel vs Capcom 2, Wolfenstein, Champions Online, Gears of War 2 GOTY Edition.

Comment In: Court Of Appeals Ruling Threatens Sale Of Used Games? [News - 09/13/2010 - 06:43]

That's okay the people that ...

That's okay the people that sell used games can just say in their hand written EULA in the case they want to rent or license their game instead of sell it. Then the people that get it gamestop, some guy over ebay can rent or license it again, and so ...

Comment In: What's the Point of Steam Achievements Anyway? [Blog - 09/10/2010 - 10:05]

My only complaint about achievements ...

My only complaint about achievements is that they're not really achievements much of the time. The only achievements I have that I think are good achievements are: Ninja Gaiden Sigma 2 beating master ninja and Demon Souls Platinum. A few beat the game on hardest are decent as well, like ...

Comment In: Things I've Learned by Dabbling in Programming [Blog - 09/10/2010 - 08:39]

I've been using Unity for ...

I've been using Unity for awhile now and I really like it. It actually took some getting used to because it sometimes simplifies things a little too much. I found it hard to figure out when a variable was in scope or if my passing of variables was efficient, or ...

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