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December 8, 2016
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Zach Zebrowski's Blog

 

I've been working in the industry professionally since May of 2011, before that I was a hobbyist playing with small projects.  Currently, I work as a Deisgner / PR Manager at Nemesys Games in Budapest, Hungary.

Game mechanics are a primary interest of mine, followed by UX, story, etc., eventually adding up to a full game experience (don't have all day to list every element of a game, you know them!).  

Living abroad (born in the US) has definitely helped my career and is something I recommend to anyone looking for more ways to inspire them.  Feel free to follow me  on Twitter and ask questions:

@ZachZeb 

 

Zach Zebrowski's Comments

Comment In: [Blog - 12/04/2014 - 03:55]

Once again, thanks for the ...

Once again, thanks for the numbers I wish we had more meaningful data to put up that went along with this : We are working on it though

Comment In: [Blog - 05/16/2013 - 01:42]

Can we get a follow ...

Can we get a follow up on which game that was

Comment In: [Blog - 07/16/2013 - 11:42]

A great read, thanks for ...

A great read, thanks for the link

Comment In: [Blog - 07/12/2013 - 06:16]

I would be curious if ...

I would be curious if they pulled any metrics regarding how many people play with the sound ON with their phones, PC, etc.

Comment In: [News - 07/11/2013 - 07:42]

Thanks for posting this one. ...

Thanks for posting this one. But, was Sweeney addressing all studios, or just those similar to Epic / larger studios in general The gap that is left in PC is perfect for indies, but not a studio sustaining 50 jobs.

Comment In: [Feature - 07/09/2013 - 01:00]

This was great read, thank ...

This was great read, thank you