Zachary C. Strebeck
Attorney – J.D./MDR Pepperdine University School of Law
Zachary Strebeck is a graduate of Pepperdine University School of Law, holding both J.D. and Masters of Dispute Resolution degrees. He has worked with crowdfunding startup Crowdfunder, film and television studio Lionsgate Entertainment, and film distribution house PorchLight Entertainment, as well as mediating in the Los Angeles County court system. He served as an associate producer and former guest on Entertainment Law Update, a podcast dedicated to legal happenings in the entertainment industry.
A former animator and game designer, Zachary has focused his practice on helping game creators and entrepreneurs like himself realize their dreams by ensuring that their legal needs don’t get in the way of their creative endeavors.
Zachary is an avid video gamer and board game player. He plays classical guitar, and has studied various martial arts, including Jeet Kune Do, Wing Chun Kung Fu, and Filipino Kali.
For more information on Zachary or to retain his services as an attorney, please visit his website or feel free to contact him.
Marketing a game is the part of indie development that devs seem to fear the most. This article will lay out some strategies you can implement from before you've started creating your game up to the time of release, in order to market your game cheaply!
The 9th Circuit has amended their decision in Lenz v. Universal. What effect will this have on fair use and DMCA takedowns?
Game lawyer Zachary Strebeck takes a look at a recent Kickstarter trademark dispute and draws some lessons for other creators to avoid claims of infringement.
Game lawyer Zachary Strebeck looks at the SEC's newly-approved final equity crowdfunding rules and discusses how they may fit in with funding game companies.
Game lawyer Zachary Strebeck discusses some of the bad things that can happen if you don’t do a proper trademark search before publishing your game.
Game lawyer Zachary Strebeck takes a look at the question of whether or not a copyright holder should enforce their copyrights, including a look at the potential fan backlash it could cause.
[News - 05/31/2016 - 07:32]
I think that the way ...
I think that the way this decision goes satisfies all of your concerns Anyone can use the mechanics, as long as they 're not patented. If they 're patented, the lifespan of that protection is MUCH shorter than that of copyright 20 years versus potentially 120 or more years . ...
[Blog - 03/03/2016 - 01:08]
But then it 's possible ...
But then it 's possible that the cloner files a trademark complaint against YOU It 's not outside the realm of possibility.
[Blog - 11/17/2015 - 01:12]
[Blog - 11/03/2015 - 01:09]
No comments That was an ...
No comments That was an excellent article and exactly how I think about the use of crowdfunding in game development. I love it
[Blog - 10/22/2015 - 02:24]
Right, as I pointed out ...
Right, as I pointed out up there, I understand why someone might do it, but not after they 've advanced in their business to the point of making actual games. It serves almost no purpose except to do exactly what trademark and copyright law try to fight against - taking ...
[Blog - 09/21/2015 - 02:00]
Rachel, thanks for going further ...
Rachel, thanks for going further in-depth on things that I probably shouldn 't be talking about in the first place I 'm definitely not a tax guy Hopefully everyone buys your book