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Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.
more @Cafe_Murder on Twitter
and beavertoad.com
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Member Blogs
Borderlands: A post-apocalyptic world of silly insanity  |
| Posted by Zack Wood on Wed, 29 May 2013 09:36:00 EDT in
Console/PC,
Design
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| A look at the world of Borderlands. Re-posted from my blog at gamemakeworld.wordpress.com |
| Read More... | 0 Comments |
The World of Lennus: A Game Design Analysis  |
| Posted by Zack Wood on Wed, 22 May 2013 06:13:00 EDT in
Design,
Serious
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| An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus). |
| Read More... | 8 Comments |
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Cafe Murder Development: Looking Back |
| Posted by Zack Wood on Wed, 02 Jan 2013 05:05:00 EST in
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| What I've learned working on my first game, a restaurant sim called Cafe Murder for iOS |
| Read More... | 0 Comments |
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The benefits of playing games as "research" |
| Posted by Zack Wood on Sun, 25 Nov 2012 06:53:00 EST in
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| How "research time" playing games actually helped me out a lot with Cafe Murder |
| Read More... | 0 Comments |
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What I'm playing now: Opoona |
| Posted by Zack Wood on Wed, 21 Nov 2012 12:42:00 EST in
Art,
Console/PC
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| Opoona shows incredible world, character and art design |
| Read More... | 0 Comments |
Zack Wood's Comments
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Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]
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Re-reading my comments above they ... Re-reading my comments above they sound a bit negative about America games, but I actually enjoyed over 30 hours of Skyrim, so I can 't exactly call it boring. It was actually a lot of fun for awhile, but the characters were definitely not the highlight. r n r nThere ... |
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Comment In: Gamasutra got a facelift [Blog - 05/30/2013 - 01:43]
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Looks great, and I like ... Looks great, and I like the gigantic features section |
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Comment In: E3 and the start of an unprecedented generation [News - 05/28/2013 - 04:13]
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I think some men and ... I think some men and women in sexy clothes, and some in standard clothes, would be fine. Having people in sexy clothes isn 't necessarily a bad thing, and having everyone wear non-sexy clothes isn 't a solution. Obviously it is different when some of the only women at the ... |
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Comment In: Words and Feelings: Thoughts on PR for Indie Developers [Blog - 05/28/2013 - 06:45]
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Great post, and very interesting. ... Great post, and very interesting. Thanks Good things to think about. |
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Comment In: Maturity, Challenge, Art and Games [Blog - 05/22/2013 - 09:05]
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Derek, thanks for the great ... Derek, thanks for the great article Very good point and well made. I 'm always kind of wary of when some game or anything is considered high art because it tackles mature themes. Usually high quality craft excites me a lot more. I think that 's especially true for games ... |
[More Zack Wood Comments]
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