Zack Wood's Blog
Thoughts on game design, based on my experience playing games, studying game design in Japan, and working on my first game, Cafe Murder.
more @Cafe_Murder on Twitter
A look at the world created in "The Fantastic Adventures of Dizzy" ("Fantastic Dizzy") for the NES.
Analysis of the world of Kirby's Epic Yarn for the Wii. The game creates a warm world of yarn with endless imagination.
A look at the world of Summoner: Goddess Reborn, a Gamecube port of Summoner 2 (PS2). The imaginative game-world is full of mystery and deception, but the player is encouraged to follow the lead of the proud protagonist and take a brute force approach.
A look at PixelJunk Monsters Online by Q-Games. It takes advantage of free-to-play and social gaming conventions to create an endearing and engaging game-world.
Taking a look at the world of Lennus II, the sequel to Paladin's Quest for the SNES.
Advice and experience from the designer of Cafe Murder, which was initially funded through Kickstarter one-and-a-half years ago and recently released in the iTunes App Store.
Zack Wood's Comments
[News - 02/17/2014 - 08:30]
[News - 01/14/2014 - 08:10]
[Blog - 01/02/2014 - 02:19]
I also found Candy Crush ...
I also found Candy Crush impressive once I actually played it. I got into the hundreds Levels and thought there were lots of interesting and fun mechanics. It 's just that so many hard levels rely totally on luck to complete.
[Blog - 12/30/2013 - 09:22]
[Blog - 12/30/2013 - 12:25]
I can see what you ...
I can see what you mean about the light jazzy piano- it wasn 't always my favorite, either. But it also didn 't bother me or feel out of place. r n r nThat 's a good point about the whip. I didn 't even notice the limitations on the ...
[News - 12/16/2013 - 02:50]