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March 29, 2017
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Zhenghua (Z) Yang's Blog

 

CEO, founder, executive producer of Serenity Forge.

serenityforge.com

Serenity Forge, based in Boulder, Colorado, aims to change your life by creating interactive experiences that challenge the way you think.

We think video games can be so much more than "video games." We believe that interactive entertainment can become the ultimate form of art. That's why we strive towards bringing meaningful value to your life through our games.

 

Zhenghua (Z) Yang's Comments

Comment In: [Blog - 06/23/2015 - 11:03]

Great article and congrats on ...

Great article and congrats on the new announcements Definitely 4, way more so than any of us expected as well. We scheduled a bunch of meetings and got way more business done than we thought we would. r n r nNice meeting you guys last week and looking forward to ...

Comment In: [Blog - 01/26/2015 - 06:00]

Our team, Serenity Forge, started ...

Our team, Serenity Forge, started years ago with a few high school friends wanting to get into game dev. r n r nFast forward 7 years, we are now a team of 10 very close knit group of devs from all sorts of fields. People always say they 're surprised ...

Comment In: [Blog - 01/13/2015 - 01:30]

I definitely see your point ...

I definitely see your point there on correlation not implying causality. That 's actually a topic we 've discussed during our research and write-up. My personal take on the topic is that, sure, it may not imply causality, but at the very least, correlation does imply correlation I think there ...

Comment In: [Blog - 01/06/2015 - 01:35]

Thank you for your support, ...

Thank you for your support, glad you enjoyed it

Comment In: [Blog - 12/16/2014 - 03:05]

Thanks We 're excited to ...

Thanks We 're excited to bring you all the findings too

Comment In: [Blog - 04/03/2014 - 01:52]

If a studio consistently plans ...

If a studio consistently plans for, and frequently practices crunch, then that means the producer has utterly failed in his/her duty in planning. As a producer, I take it as a personal responsibility to make sure we do not have crunch time unless if critical problems had to be addressed ...