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February 19, 2017
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Zoran Cunningham's Blog


Professor of writing and game design.    

Freelance consultant for indie gaming projects.

Aspirant Design Director for BioWare.

thevideogameprofessor_AT_gmail_DOT_com [Twitter]

My award-winning series of critical articles:

[MGS1] [MGS2] [MGS3] [MGS4] [MGS5] [GoW]   


Member Blogs

Posted by Zoran Cunningham on Mon, 06 Jun 2016 12:50:00 EDT in Business/Marketing
A detailed look at how Blizzard crafted and executed a masterful PR campaign for Overwatch.

Posted by Zoran Cunningham on Wed, 29 Apr 2015 02:25:00 EDT in Business/Marketing, Console/PC
Blizzard's recent Heroes of the Dorm tournament was one of the biggest in eSports history and could shake up the future of amateur, collegiate competition.

Posted by Zoran Cunningham on Tue, 14 Apr 2015 01:49:00 EDT in Design
While still only in beta, Heroes of the Storm is creative and playful in ways that will likely do more for the MOBA genre than most would expect by exhibiting the all too rare design balance between genre iteration and innovation.

Posted by Zoran Cunningham on Tue, 30 Sep 2014 05:24:00 EDT in
Has WB Games mistakenly shipped a majority of their retail PC copies of Middle Earth: Shadow of Mordor without activation keys?

Posted by Zoran Cunningham on Wed, 27 Nov 2013 04:04:00 EST in Console/PC
Latency, or lag as it's commonly known among gamers, can create surprising and divergent strategies by forcing even top players to adapt to unexpected changes in gameplay mechanics.

Posted by Zoran Cunningham on Fri, 15 Nov 2013 05:50:00 EST in Console/PC
After years of fan requests and ongoing adoration, Killer Instinct finally makes its return to the gaming world. Developer Double Helix Games hopes its design philosophy and unique mechanics will exceed all player expectations.

Zoran Cunningham's Comments

Comment In: [Blog - 11/27/2013 - 04:04]

This event was sensationalized by ...

This event was sensationalized by some of the worst gaming sites on the net. Gamasutra as a whole didn 't touch that situation for good reason. r n r nEven Aris admitted that he could have handled that situation better, but when you consider he was playing to an audience ...

Comment In: [News - 11/27/2013 - 11:29]

I 've never seen Day ...

I 've never seen Day 9 so sharp. Having met him in person at eSports events on several occasions I will admit he seems at the top of his game now. With this talk he 's delivered on ideas that were desperately needed in the developer and public lexicon. Amazing ...

Comment In: [Blog - 11/15/2013 - 05:46]

This is fascinating. I 've ...

This is fascinating. I 've always been a secret admirer of hidden-object-games. It 's nice to see the visual process of how they come together.

Comment In: [Blog - 11/15/2013 - 09:39]

Can you please stop with ...

Can you please stop with these nonsensical blog posts When readers visit Gamasutra and see these shenanigans, it adversely affects the integrity of the site. Gamasutra is a site for talented and aspiring individuals to share truly insightful stories, ideas, and information. It 's highly recommended you simply use your ...

Comment In: [Blog - 10/04/2013 - 03:14]

You are absolutely not alone ...

You are absolutely not alone in that camp. My modus operandi for games over the past few years is to always check if they will be using PunkBuster. I have found that I can uninstall PunkBuster for any game that utilizes it for multiplayer and still enjoy the single-player portion ...

Comment In: [News - 05/15/2013 - 11:04]

It is indeed an insane ...

It is indeed an insane amount of capital for anyone looking to acquire a top tier publisher.