Unity is a CTO  |
| Posted by Zoya Street on Fri, 26 Apr 2013 04:09:00 EDT in
Production
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| I met Unity CEO David Helgason at GDC and spoke to him about Unity -- beyond Unity as a game engine, to Unity as an agent in the games development network. I learned that Unity has a great deal of responsibility on its shoulders. |
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Taxonomising play |
| Posted by Zoya Street on Wed, 08 Aug 2012 09:01:00 EDT in
Design,
Serious
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| Taxonomies of games and play are fundamentally flawed. In this post I go through some existing typologies and show how they are useful for analysing a game like Skies of Arcadia, and why they fail to describe game play completely. |
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The unique technological flatness of Skies of Arcadia |
| Posted by Zoya Street on Tue, 24 Jul 2012 08:01:00 EDT in
Art,
Console/PC
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| Technology in Skies of Arcadia is presented not as temporal advancement, but geographic determinism. |
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Places where play becomes work  |
| Posted by Zoya Street on Sun, 08 Jul 2012 10:38:00 EDT in
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| Theme parks and game worlds share in common the creation of a `place’ for entertainment purposes. A game world is often a `metaverse’ that contains a variety of barely connected styles and moments. How do you join together a fragmented world? |
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Comment In: 'As a woman': Misconceptions in the diversity discussion [News - 10/22/2012 - 11:29]
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Isn 't the fact that ... Isn 't the fact that the main characters of Breaking Bad are middle class white men part of the reason for its popularity HBO subscribers can see themselves in it. |