Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2016
arrowPress Releases
September 30, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Visual Art


Expert RSS


Posted by Alvaro Vazquez de la Torre on 09/29/16 10:07:00 am in Art
Short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real videogame development





Posted by Vitor Bulbovas on 09/30/16 09:47:00 am in Art
Back to “how to create” series, now I bring my favourite subject: characters.

Posted by Piotr Lipert on 09/28/16 11:15:00 am in Art
Preparing for my own Kickstarter campaign, I've decided to ask every other gamedev who has used the platform a few questions. I managed to email around 1000 creators and decided to share their (and my) insight on the matter. Here are the results.

Posted by Abdussami Tayyab on 09/28/16 09:51:00 am in Art
Remote Work will be a constant in near future, and the Game Industry needs it! Read it to get more of what we at HireGamePros believe in.

Posted by Jakub Kasztalski on 09/27/16 09:57:00 am in Art
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.

Posted by Kevin Finley on 09/26/16 06:55:00 pm in Art
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.