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July 26, 2016
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July 26, 2016
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Category: Visual Art


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Posted by Chris Furniss on 07/22/16 03:31:00 pm in Art
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.

Posted by Celia Hodent on 07/22/16 02:43:00 pm in Art
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.





Posted by Randell Trulson on 07/25/16 11:29:00 am in Art
Second video blog talking about creating an animated title.

Posted by Vladimir Malyshev on 07/25/16 10:30:00 am in Art
Today I’ll tell you what you need to become a true indie game developer. I’m talking about a poor, hungry, dirty guy, who designs his games at night, while all normal developers sleep in their snug IKEA beds.

Posted by Steffie Garcia on 07/25/16 10:30:00 am in Art
Pokémon GO provides new users with an unconventional introduction to the game. Is this the key to its success or has it thrived despite it?

Posted by Christian Hodges on 07/25/16 10:30:00 am in Art
A brief look at the many mistakes and resulting lessons learned through developing my first independent game.