Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Visual Art


Expert RSS


Posted by Simon Carless on 02/19/17 11:01:00 pm in Art
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.

Posted by Simon Carless on 02/12/17 10:57:00 pm in Art
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.

Posted by Chris Solarski on 02/09/17 10:10:00 am in Art
This article concerns the dramatic value of player-character motivation and in story-driven games. The featured case studies illustrate techniques for adding a second narrative layer to game objectives, and how this layer can heighten player immersion.

Posted by Moonyoung Oh on 02/07/17 09:47:00 am in Art
Riot technical artists Moonyoung “ANDMoonY” Oh and Jeremy “JesterCapp” Putnam talk about creating Little Devil Teemo.

Posted by Simon Carless on 02/06/17 07:17:00 pm in Art
As we’re getting ready to put on Game Developers Conference once more, thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year.

Posted by Simon Carless on 01/22/17 10:54:00 pm in Art
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.