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April 27, 2015
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Category: Visual Art


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Posted by Randy OConnor on 04/23/15 06:17:00 pm in Art
What lasts? Will our games last? Do the connections we make in life last? What do we seek in our creative pursuits?

Posted by Kyle Pittman on 04/20/15 01:22:00 pm in Art
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.

Posted by Christian Nutt on 04/17/15 07:48:00 pm in Art
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Junxue Li on 04/09/15 01:36:00 pm in Art
This article is a detailed walkthrough of how we make character promotion art for a FPS game: Zula

Posted by Francisco Souki on 04/08/15 02:15:00 pm in Art
Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault

Posted by Ben Lewis-Evans on 03/31/15 02:49:00 pm in Art
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.