This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and these were some of the problems we encountered and what we did to fix them.
What makes a video game distinctive from other forms of digital (cinema) and classic entertainment? Is it only media of entertainment in which the viewer has the ability to be immersed in the environment as well as the ability to interact with it?
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects.
Iíve made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.
The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration and formulate a visual language that will inform every aspect of the game's aesthetic.