The cuteness and absurdity of a Chicken and Worm combo was too funny to resist!
Notice of a CFP on the topic of game accessibility over at the Computer Games Journal.
For the past 3 years, I worked on a top-down 2D space shooter prototype. These are the lessons I learned about designing such a game.
The Unity ARKit Plugin allowed you to use your Unity skills to create ARKit experiences, but now its even faster to iterate in the Unity Editor by using the Unity ARKit Remote.
This is a development postmortem for my 80s style beat 'em up game "Rage".
For the two past decades, people from all walks of this big industry we call games have been wondering "are games art?". These questions are commonly followed by a resounding self-answered "yes".
I politely disagree.
Read it if you want to know wh