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Blogs

Category: Visual Art

Expert Blogs                                                                                 Expert RSS

Rapid Level Creation On A Budget With Google Warehouse And Unity Pro - No Artist Required  Featured Blogs
Posted by Jamie Fristrom on 05/30/13 06:46:00 pm in Art
How I used SketchUp, stock assets from Google Warehouse, and Unity Pro to make most of Energy Hook, with little to no artist skills of my own.
Read More... | 16 Comments
How Can You Find Jobs At Blizzard if You're an Artist?
Posted by Brice Morrison on 05/21/13 10:22:00 am in Art, Console/PC
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do?
Read More... | 0 Comments
How Games are Art
Posted by Neils Clark on 05/08/13 02:22:00 am in Audio, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
In around 100 words.
Read More... | 6 Comments
Languages of Experience  Featured Blogs
Posted by Neils Clark on 05/02/13 04:47:00 pm in Audio, Design, Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
Read More... | 6 Comments
Making Action Game Minions Interesting, Part 1: The Art  Featured Blogs
Posted by Tim Harris on 05/02/13 01:43:00 pm in Art, Smartphone/Tablet
Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters.
Read More... | 2 Comments
Designing the Wii U  Featured Blogs
Posted by Jools Watsham on 04/26/13 03:58:00 pm in Business/Marketing, Design, Art, Console/PC
Let’s pretend we’re designing the Wii U visual design for a second...
Read More... | 31 Comments

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