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February 22, 2017
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Category: Visual Art


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Posted by Simon Carless on 02/19/17 11:01:00 pm in Art
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.





Posted by Mario Rodriguez on 02/21/17 08:53:00 am in Art
VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and these were some of the problems we encountered and what we did to fix them.

Posted by Volodymyr Nz on 02/21/17 08:46:00 am in Art
What makes a video game distinctive from other forms of digital (cinema) and classic entertainment? Is it only media of entertainment in which the viewer has the ability to be immersed in the environment as well as the ability to interact with it?

Posted by Daniel Goffin on 02/21/17 07:23:00 am in Art
She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects.

Posted by Danny Weinbaum on 02/16/17 09:25:00 am in Art
Iíve made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.

Posted by Darby Costello on 02/15/17 12:13:00 pm in Art
The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration and formulate a visual language that will inform every aspect of the game's aesthetic.