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December 3, 2016
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Category: Visual Art


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Posted by Stieg Hedlund on 11/30/16 09:59:00 am in Art
Iconoclasts are annoying and hard to work with, but is it still worth it?

Posted by Simon Carless on 11/27/16 10:39:00 pm in Art
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.

Posted by Jeremy Alessi on 11/23/16 10:25:00 am in Art
How we turned our 2012 7DFPS entry into a Nintendo Wii U couch multiplayer extravaganza for up to four combatants and one lucky commentator.

Posted by Simon Carless on 11/20/16 11:17:00 pm in Art
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2 from multiple angles, The Last Guardian, & alternate game credits displays.

Posted by Simon Carless on 11/14/16 01:11:00 am in Art
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy, among other stories.

Posted by Simon Carless on 11/06/16 04:28:00 pm in Art
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.