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March 30, 2017
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Category: Visual Art

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Posted by Simon Carless on 03/26/17 07:33:00 pm in Art
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.

Posted by Urbain Bruno on 03/23/17 05:51:00 pm in Art
A bit of a post-mortem, a bit of marketing article, a bit of art. We were lost but ultimately found our way, it was the best of time, it was the worst of time. A retrospective of the development of our typing adventure game Epistory.

Posted by Cory Spooner on 03/21/17 04:59:00 pm in Art
Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways (but not quite). Here are the top 8 reasons why development was tougher than it should have been.

Posted by Felipe Pepe on 03/28/17 09:39:00 am in Art
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.

Posted by Raghav Mathur on 03/27/17 10:37:00 am in Art
Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.

Posted by Christopher Guzman on 03/24/17 09:22:00 am in Art
As you becoming more involved with VR you will face more competition.