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Category: Visual Art

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Posted by Sande Chen on 09/29/15 02:22:00 pm in Art
In this article, game designer Sande Chen discusses the relationship of objects to storytelling.

Posted by Nathan Fouts on 09/29/15 02:22:00 pm in Art
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.

Posted by Lars Doucet on 09/29/15 01:46:00 pm in Art
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.

Posted by Shane Neville on 09/28/15 01:25:00 pm in Art
How the bunker building in Bunker Punks was changed dramatically and streamlined through regular playtesting and (brutally honest) feedback.

Posted by Junxue Li on 09/24/15 03:11:00 pm in Art
This article is a review of the map art of a successful Match-3 game: Mystery Match,from the angle of an art producer.And you can borrow the good ideas from this game, if you're preparing maps for your game.

Posted by Jobye Karmaker on 09/22/15 01:32:00 pm in Art
This 'micro-tut' will teach you how to create high-quality & high-resolution wheels with modular techniques typically used in environment art.