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May 25, 2017
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Category: Visual Art

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Posted by Matt Powers on 05/23/17 09:31:00 am in Art
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.

Posted by Simon Carless on 05/21/17 10:39:00 pm in Art
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.

Posted by JP Vaughan on 05/23/17 11:08:00 am in Art
Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking the old to solidify their playstyle, through playtesting and experimentation.

Posted by Muhammad A Moniem on 05/22/17 05:26:00 pm in Art
While greenlight is coming to an end, but we have to admit that it was a great chance and opportunity for lots of developers to not only get a successful indie hit, but also to learn a lot about the art of "showing" a title.

Posted by justin gibbs on 05/19/17 09:33:00 am in Art
This is a postmortem for a Guildhall student game. The game was designed for an android tablet and completed over the course of a semester.

Posted by David Leon on 05/19/17 09:30:00 am in Art
Our best chance to get a PBR friendly Cel Shading art style in Unity 5.6 is creating a new Deferred shader and a custom BRDF function. Here's are the steps needed to get it to work.