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July 23, 2016
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July 23, 2016
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Category: Visual Art


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Posted by Chris Furniss on 07/22/16 03:31:00 pm in Art
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.

Posted by Celia Hodent on 07/22/16 02:43:00 pm in Art
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.

Posted by Sebastian Long on 07/20/16 01:03:00 pm in Art
Why does Pokémon Go need propping-up from the hundreds of how-to guides that have popped up this week? This article highlights how Niantic have broken or ignored principles for designing a learnable game.





Posted by Randell Trulson on 07/18/16 06:57:00 pm in Art
Starting a new Vlog.

Posted by Michael Kelley on 07/18/16 06:48:00 pm in Art
Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. This often has cringey, fail-y fallout.

Posted by Andrew-David Jahchan on 07/18/16 01:05:00 pm in Art
Dissecting Jordan Ranson's approach to designing Semi Condusctor, and discussing minimalism and UX in game design.