Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
This article is about how to manage various types of 2D & 3D files for isometric buildings. It would help you save troubles when you need to edit, and reuse the graphics.
This article is a comprehensive comparison of art quality & cost between 2 major scene art production solutions: 2D and 3D
After 20 years in the console business Matt has embarked into the mobile world. As Senior Producer at Reliance Games he is responsible for external development. In this article Matt outlines the process he uses at Reliance to find mobile developers.
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt from his new book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
For many types of games, the player would construct buildings on a map. This article is about how to make graphics of the Build-Up animation, in a cheap way. Yet the quality is good.