Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 2, 2016
arrowPress Releases
May 2, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Visual Art

Expert RSS

Posted by Eric Kozlowsky on 04/22/16 03:28:00 pm in Art
Kai Kennedy voice actor extraordinaire interviewed me about my journey from college student to AAA development to Indie development with Lab Zero games.

Posted by Chris Solarski on 04/18/16 11:39:00 am in Art
The newly resurrected IGDA Switzerland Chapter hosted its first Demo Night in Zurich on Monday 4th April around the theme of “music and game design,” and included talks by four Swiss-based developers, Masaya Matsuura, and Fernando Ramallo.

Posted by Urbain Bruno on 04/01/16 07:37:00 pm in Art
How we structured the narrative arc of Epistory to build towards a climactic ending, a revelatory final act. We hint and prod and poke and pry and suggest.

Posted by Mantin Lu on 03/29/16 08:39:00 pm in Art
I have talked about the two keys for creating a sustainable MMORPG in my previous article. This time, I will break this down into several game features to continue the discussion.

Posted by Ariel Gross on 03/22/16 06:36:00 pm in Art
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people.

Posted by John Harris on 03/21/16 02:18:00 pm in Art
I converse with the makers of Weird Worlds: Return to Infinite Space and their new Sea of Stars: Infinite Space III, about the games, about design, about their history, randomness, and their friend Phosphorus.