Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Second video blog talking about creating an animated title.
Today I’ll tell you what you need to become a true indie game developer. I’m talking about a poor, hungry, dirty guy, who designs his games at night, while all normal developers sleep in their snug IKEA beds.
Pokémon GO provides new users with an unconventional introduction to the game. Is this the key to its success or has it thrived despite it?
A brief look at the many mistakes and resulting lessons learned through developing my first independent game.