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August 22, 2014
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Category: Visual Art


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Posted by Mateusz Piaskiewicz on 08/17/14 02:21:00 pm in Design, Art, Console/PC, Serious, Indie
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.

Posted by Robin Arnott on 08/07/14 04:15:00 pm in Design, Art, Console/PC, Indie, VR
Head-tracking in virtual reality provides an immersive solution for most games, but a unique challenge when the visual style is abstract.

Anton Wiegert has a great article on Gamasutra about the benefit of video game art outsourcing. I think there are still a lot more about the outsourcing story, that I would like to continue the storytelling, to make the picture fuller.

Posted by Anton Wiegert on 08/03/14 08:21:00 am in Business/Marketing, Production, Art, Console/PC, Serious
It takes great effort from both parties to succeed whenever you outsource anything complex or large-scale, but itís easy to overlook what else you can bring to the table other than signing the checks as a game developer.

Posted by Radek Koncewicz on 07/29/14 11:40:00 am in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?

Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.