This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
A bit of a post-mortem, a bit of marketing article, a bit of art. We were lost but ultimately found our way, it was the best of time, it was the worst of time. A retrospective of the development of our typing adventure game Epistory.
Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways (but not quite). Here are the top 8 reasons why development was tougher than it should have been.
Video game history is usually explained through the lens of the eight console generations, but there's much more - home computers, the internet, business deals, etc. This is my attempt to tell them in an accessible manner.
Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.
As you becoming more involved with VR you will face more competition.