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December 18, 2014
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December 18, 2014
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Category: Visual Art


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Posted by Christopher Furniss on 12/15/14 02:21:00 pm in Design, Art, Console/PC, Indie, Social/Online
A brief look at toy-like interfaces in games, and how they work to provide the player with the context needed for mastery and immersion.

Renegade Kid's latest game neo-retro 2D platformer, Xeodrifter, goes under the knife for a postmortem - exposing what went right, and what went wrong!

Posted by Bartlomiej Wronski on 12/08/14 01:44:00 pm in Programming, Art, Console/PC
This post series will cover atmospheric scattering phenomenon, related visual effects and their use in games. It will also describe “Volumetric Fog” algorithm, an efficient and unified way to reproduce physically based light single-scattering in real time

Posted by Junxue Li on 12/01/14 01:06:00 pm in Design, Production, Art, Social/Online, Smartphone/Tablet
Today most popular mobile games have a progress map. This article is our walkthrough of making the art work of one Match-3 game map.

Posted by Cassandra Khaw on 11/25/14 01:24:00 pm in Design, Art, Console/PC, Indie
Cross-posted dev blog on the creation of facial animation in the upcoming JRPG Y2K, as well as the inspirations behind it.

Posted by Cassandra Khaw on 11/24/14 02:02:00 pm in Design, Art, Console/PC, Indie
Cross-posted dev blog on the complexities of creating a character model, and the surprising intricacies of developing eyeballs.