This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
This article concerns the dramatic value of player-character motivation and in story-driven games. The featured case studies illustrate techniques for adding a second narrative layer to game objectives, and how this layer can heighten player immersion.
Riot technical artists Moonyoung “ANDMoonY” Oh and Jeremy “JesterCapp” Putnam talk about creating Little Devil Teemo.
As we’re getting ready to put on Game Developers Conference once more, thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year.
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.