Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.
Some things written about the tech I'm employing/integrating/whatever-ing for my next game, All Things Die; including: Voxelfarm, Popcorn FX, and trueSKY.
Realism is attractive but can get banal very quickly. It is where art deviates from reality that we can be moved by it.
A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?