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October 24, 2014
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Category: Visual Art


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Posted by Pallav Nawani on 10/13/14 02:11:00 pm in Design, Programming, Art, Indie, Smartphone/Tablet
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.

Nintendo, and why I think many video game companies could learn vital lessons from them – vital lessons that could not only improve their business, but also improve the industry as a whole!

Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.

Posted by Heather Chandler on 09/25/14 01:16:00 pm in Design, Production, Art, Indie, Smartphone/Tablet
This article discusses the prototyping process we went through to create the robot characters for Robots Need Love Too.

This series of posts are about shooting good pictures for 2D game art production. This post is Part 3: Tips about shooting architectures, interior, furniture.

Posted by Heinz Schuller on 09/18/14 02:56:00 pm in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.