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June 25, 2017
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June 25, 2017
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Category: Visual Art




Posted by Andras Illes on 06/23/17 09:45:00 am in Art
Computer Architectures in Computer Tycoon, and the gameplay design around it.

Posted by Konstantinos Dimopoulos on 06/22/17 09:54:00 am in Art
Thimbleweed Park: The Town. A look at a novel approach in open-world city design (and planning) for 2D adventure games.

Posted by Alex Riviere on 06/20/17 10:16:00 am in Art
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help game developers find a better approach when it comes to design their VR game with motion sickness constraints in mind.

Posted by Jennifer Mendez on 06/20/17 10:15:00 am in Art
NEED TO IMPROVE YOUR FOCUS AND PRODUCTIVITY? HERE ARE SOME TIPS TO HELP YOU GET ON THE RIGHT TRACK WHILE WORKING REMOTELY.

Posted by Michel Sabbagh on 06/19/17 10:08:00 am in Art
A game development article explaining the various ways in which spatial storytelling can be effectively applied to beget a believable and cohesive virtual environment that compels players to explore every nook and cranny.

Posted by Gregorios Kythreotis on 06/19/17 10:01:00 am in Art
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.