Kai Kennedy voice actor extraordinaire interviewed me about my journey from college student to AAA development to Indie development with Lab Zero games.
The newly resurrected IGDA Switzerland Chapter hosted its first Demo Night in Zurich on Monday 4th April around the theme of “music and game design,” and included talks by four Swiss-based developers, Masaya Matsuura, and Fernando Ramallo.
How we structured the narrative arc of Epistory to build towards a climactic ending, a revelatory final act. We hint and prod and poke and pry and suggest.
I have talked about the two keys for creating a sustainable MMORPG in my previous article. This time, I will break this down into several game features to continue the discussion.
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people.
I converse with the makers of Weird Worlds: Return to Infinite Space and their new Sea of Stars: Infinite Space III, about the games, about design, about their history, randomness, and their friend Phosphorus.