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January 28, 2015
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Category: Visual Art


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Posted by Junxue Li on 01/21/15 12:37:00 pm in Design, Production, Art, Social/Online, Smartphone/Tablet
For many types of games, the player would construct buildings on a map. This article is about how to make graphics of the Build-Up animation, in a cheap way. Yet the quality is good.

Posted by Peter Kojesta on 01/20/15 11:38:00 am in Art, Console/PC, Indie
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.

Posted by Junxue Li on 01/05/15 01:17:00 pm in Design, Art, Social/Online, Smartphone/Tablet
This is part II of the posts. There’re lots of such Match-3, bubble shooter, and puzzle games in App store, with dessert theme for game graphics. In this article, I share the workflow of making an isometric cake house.

Posted by Junxue Li on 12/29/14 02:17:00 pm in Design, Art, Social/Online, Smartphone/Tablet
There’re lots of such Match-3, bubble shooter, and puzzle games in App store, with dessert theme for game graphics. In this article, I share the workflow of making an isometric cake house.

Posted by Chris Furniss on 12/15/14 02:21:00 pm in Design, Art, Console/PC, Indie, Social/Online
A brief look at toy-like interfaces in games, and how they work to provide the player with the context needed for mastery and immersion.

Renegade Kid's latest game neo-retro 2D platformer, Xeodrifter, goes under the knife for a postmortem - exposing what went right, and what went wrong!