Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Why does Pokémon Go need propping-up from the hundreds of how-to guides that have popped up this week? This article highlights how Niantic have broken or ignored principles for designing a learnable game.
Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. This often has cringey, fail-y fallout.
Dissecting Jordan Ranson's approach to designing Semi Condusctor, and discussing minimalism and UX in game design.