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September 30, 2016
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September 30, 2016
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Category: Visual Art

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Posted by Alvaro Vazquez de la Torre on 09/29/16 10:07:00 am in Art
Short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real videogame development

Posted by Vitor Bulbovas on 09/30/16 09:47:00 am in Art
Back to “how to create” series, now I bring my favourite subject: characters.

Posted by Piotr Lipert on 09/28/16 11:15:00 am in Art
Preparing for my own Kickstarter campaign, I've decided to ask every other gamedev who has used the platform a few questions. I managed to email around 1000 creators and decided to share their (and my) insight on the matter. Here are the results.

Posted by Abdussami Tayyab on 09/28/16 09:51:00 am in Art
Remote Work will be a constant in near future, and the Game Industry needs it! Read it to get more of what we at HireGamePros believe in.

Posted by Jakub Kasztalski on 09/27/16 09:57:00 am in Art
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.

Posted by Kevin Finley on 09/26/16 06:55:00 pm in Art
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.