Computer Architectures in Computer Tycoon, and the gameplay design around it.
Thimbleweed Park: The Town. A look at a novel approach in open-world city design (and planning) for 2D adventure games.
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help game developers find a better approach when it comes to design their VR game with motion sickness constraints in mind.
NEED TO IMPROVE YOUR FOCUS AND PRODUCTIVITY? HERE ARE SOME TIPS TO HELP YOU GET ON THE RIGHT TRACK WHILE WORKING REMOTELY.
A game development article explaining the various ways in which spatial storytelling can be effectively applied to beget a believable and cohesive virtual environment that compels players to explore every nook and cranny.
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.