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July 29, 2014
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Category: Visual Art


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Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

Posted by Radek Koncewicz on 07/14/14 05:39:00 pm in Art, Indie, Smartphone/Tablet
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.

Posted by Junxue Li on 07/14/14 06:23:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
Last time my blog article about the making of a HOPA/adventure game scene, was well received. Now the 3D render + 2D overpaint method of scene production is quite popular, here I have a few more tips to share.

Posted by Christopher Totten on 07/11/14 01:17:00 am in Design, Art, Console/PC
In this post, I provide a few excerpts from my new book, An Architectural Approach to Level Design, which was recently published by CRC Press.

Posted by Ben Ruiz on 07/09/14 08:53:00 pm in Art, Console/PC, Indie
Ben Ruiz of Team Colorblind discusses some of the art tips and tricks used in their upcoming game, Aztez. Traditional 3d outlines, shaders, 2d and 3d usage, and art styles in general.