In this article, game designer Sande Chen discusses the relationship of objects to storytelling.
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.
How the bunker building in Bunker Punks was changed dramatically and streamlined through regular playtesting and (brutally honest) feedback.
This article is a review of the map art of a successful Match-3 game: Mystery Match,from the angle of an art producer.And you can borrow the good ideas from this game, if you're preparing maps for your game.
This 'micro-tut' will teach you how to create high-quality & high-resolution wheels with modular techniques typically used in environment art.