Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Audio


Expert RSS


Posted by Simon Carless on 07/29/18 09:57:00 pm in Audio
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.

Posted by Simon Carless on 07/22/18 11:40:00 pm in Audio
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.

Posted by Winifred Phillips on 07/16/18 09:59:00 am in Audio
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.

Posted by Simon Carless on 07/15/18 10:22:00 pm in Audio
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.

Posted by Simon Carless on 07/08/18 10:43:00 pm in Audio
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.

Posted by Simon Carless on 07/01/18 10:27:00 pm in Audio
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.

Posted by Simon Carless on 06/24/18 01:34:00 pm in Audio
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.

Posted by Nathan Cheever on 06/18/18 10:11:00 am in Audio
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!

Posted by Simon Carless on 06/18/18 12:01:00 am in Audio
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.

Posted by Winifred Phillips on 06/14/18 11:15:00 am in Audio
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.