GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Blogs

Category: Audio

Expert Blogs                                                                                 Expert RSS

Survey: Talk About Game Development, Help The MADE  Featured Blogs
Posted by Jay OToole on 06/04/12 07:19:00 am in Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Help the Museum of Digital Art and Entertainment (the MADE) by completing a survey. The survey is a part of my dissertation research on video game development. For each completed survey, I will be making a $5 donation to the MADE.
Read More... | 4 Comments
Thanks for Participating in the Studio Improvement Survey!
Posted by Keith Fuller on 03/19/12 11:20:00 am in Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
My 2nd annual Studio Improvement Survey closed this past weekend and I wanted to thank everyone who participated. If that's you...Thank You!
Read More... | 0 Comments
How I Got Started with WIGI (And How You Can, Too!)  Featured Blogs
Posted by Belinda Van Sickle on 02/27/12 05:05:00 pm in Audio, Business/Marketing, Design, Programming, Production, Art
It was in 2006 that I first approached representatives from Women in Games International looking to start a community for women working in the video game industry.
Read More... | 2 Comments
Audio Passes: Success Through Layering  Featured Blogs
Posted by Alexander Brandon on 02/12/12 10:38:00 am in Audio
Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.
Read More... | 1 Comment
Designing the Boot Sound for the Original Xbox  Featured Blogs
Posted by Brian Schmidt on 11/17/11 09:08:00 am in Audio, Console/PC
Designing the Boot Sound for the Original Xbox required going 'old-school' and the use of sequenced, real-time generated sound. This blog post describes some of the challenges of creating the sound and the design process itself.
Read More... | 14 Comments
Building Better Game Development Tools  Featured Blogs
Posted by Eric Schwarz on 10/21/11 03:52:00 pm in Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
In this article, I examine some of the user interface and workflow pitfalls of modern SDKs, and provide suggestions on how to improve the content creation experience now and into the future.
Read More... | 5 Comments
Voice Over For Producers: Just The Facts, Ma'am (Part 1)  Featured Blogs
Posted by Alexander Brandon on 07/18/11 11:18:00 pm in Audio
If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve.
Read More... | 0 Comments
Inviting Reader Submissions for Producer Stories
Posted by Keith Fuller on 06/24/11 06:07:00 pm in Audio, Business/Marketing, Design, Programming, Production, Art
I need your help! I want to hear your story about an experience with a producer, either good or bad. Also, if you're a producer with a story to tell about success or failure, let me know. UPDATE: links added so you can submit stories from this post.
Read More... | 0 Comments
Audio And Graphics: Role Switch  Featured Blogs
Posted by Alexander Brandon on 04/25/11 03:24:00 am in Audio, Indie
While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO?
Read More... | 4 Comments
WIGI at GDC 2011
Posted by Belinda Van Sickle on 03/10/11 07:13:00 pm in Audio, Business/Marketing, Design, Programming, Production, Art
What a fantastic GDC! Women in Games International triumphed with our fourth annual GDC reception!
Read More... | 0 Comments

[Previous]| [Next]   

UBM Tech