Help the Museum of Digital Art and Entertainment (the MADE) by completing a survey. The survey is a part of my dissertation research on video game development. For each completed survey, I will be making a $5 donation to the MADE.
It was in 2006 that I first approached representatives from Women in Games International looking to start a community for women working in the video game industry.
Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.
Designing the Boot Sound for the Original Xbox required going 'old-school' and the use of sequenced, real-time generated sound.
This blog post describes some of the challenges of creating the sound and the design process itself.
In this article, I examine some of the user interface and workflow pitfalls of modern SDKs, and provide suggestions on how to improve the content creation experience now and into the future.
If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve.
I need your help! I want to hear your story about an experience with a producer, either good or bad. Also, if you're a producer with a story to tell about success or failure, let me know. UPDATE: links added so you can submit stories from this post.
While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO?