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Aaron & Alex Leach's Blog
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Member Blogs
The Sexual Misadventures of Mafia II  |
| Posted by Aaron & Alex Leach on Wed, 29 Sep 2010 12:25:00 EDT in
Game Design
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| A look at how the immature misuse of sexual content in Mafia II squandered both narrative potential and immersion for the player in some scenes, and how handling the material differently would not only have been good for the game, but gaming in general. |
| Read More... | 5 Comments |
This Game's Immersion is Sponsored By...  |
| Posted by Aaron & Alex Leach on Tue, 21 Sep 2010 12:32:00 EDT in
Game Design
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| A quick look at how video games are still managing to struggle with in-game advertising, in regards to ethics and immersion, despite having a pretty extensive blueprint laid down by decades of television and film. |
| Read More... | 6 Comments |
Bringing the Online Offline  |
| Posted by Aaron & Alex Leach on Tue, 03 Aug 2010 01:05:00 EDT in
Game Design
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| A look at how ModNation Racers offers both online and offline players a robust experience, regardless of connectivity status, by maintaining the game's core identity in both components. |
| Read More... | 0 Comments |
Seeing Circles  |
| Posted by Aaron & Alex Leach on Tue, 02 Mar 2010 08:24:00 EST in
Game Design
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| Quick Time Events have a direct impact on our visual attention. This article looks at how some games are changing QTE implementation to better suit our visual attention. |
| Read More... | 0 Comments |
Land of Confusion  |
| Posted by Aaron & Alex Leach on Thu, 07 Jan 2010 08:09:00 EST in
Game Design
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| If some games are to be considered works of art, should developers consider whether or not the various components of the game, i.e. campaign/multiplayer, heavily contradict each other thematically like they do in Modern Warfare 2? |
| Read More... | 6 Comments |
Postmodern Warfare  |
| Posted by Aaron & Alex Leach on Tue, 22 Dec 2009 01:01:00 EST in
Game Design
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| This article focuses on Infinity Ward's choice of limiting the amount of time spent with each playable character in Modern Warfare 2 in an attempt to manipulate the player's level of immersion in both the characters and the situation/narrative themes. |
| Read More... | 3 Comments |
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Aaron & Alex Leach's Comments
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Comment In: The Sexual Misadventures of Mafia II [Blog - 09/29/2010 - 12:25]
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I definitely understand your apprehension ... I definitely understand your apprehension here. I definitely agree that the right road to take is not just adding more mature imagery for the sake of it being mature because then it becomes gratuitous. I also think it varies from game to game. My experience with The Saboteur admittedly somewhat ... |
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Comment In: This Game's Immersion is Sponsored By... [Blog - 09/21/2010 - 12:32]
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I think the problem with ... I think the problem with ads like that are the drastic visual disparity they create between the ad imagery and the game imagery. While I haven't seen those ads specifically, I have played a fair share of DJ Hero and know that it has a rather cartoony aesthetic. So I ... |
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Comment In: King of Resident CSI Bum Fights: Condemned 2 Analysis. [Blog - 03/06/2010 - 01:31]
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Nice write up Josh. I'm ... Nice write up Josh. I'm actually a huge fan of both the Condemned games myself, but I find that I actually prefer the first game quite a bit over the sequel. While I agree that the second game has a bit more mechanical polish in certain areas, it's that problem ... |
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Comment In: QTE: All the strategy of Simon with all the frustration of Dragon's Lair [Blog - 02/26/2010 - 02:46]
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I agree that there is ... I agree that there is definitely a right way and wrong way to handle QTEs. However to blanket them all as bad thing seems a little extreme given some of the steps recent games have taken to help integrate QTEs a little more seamlessly into the play experience. The aforementioned ... |
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Comment In: Land of Confusion [Blog - 01/07/2010 - 08:09]
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@Dana I certainly agree that ... @Dana I certainly agree that a game doesn't need to have the ultimate goal of being art. Whether or not Infinity Ward set out to make something that could be considered a work of art whatever that means , I have to believe that at some point someone on that ... |
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Comment In: Postmodern Warfare [Blog - 12/22/2009 - 01:01]
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@Joshua Just to clarify, the ... @Joshua Just to clarify, the article isn't meant to comment on the greatness of the plot but rather the plot structure and narrative techniques applied in MW2. Obviously, whether or not one liked the plot is subjective, and I admit that there are definitely issues with the plot on a ... |
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