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Aaron Isaksen's Blog   Expert Blogs

 

Aaron Isaksen is Co-founder of AppAbove Games LLC (appabovegames.com), a mobile games developer since 2003, and a Partner of Indie Fund (indie-fund.com), which aims to support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.

AppAbove Games launched Chip Chain (chip-chain.com), available for free on iOS, on November 8th, 2012. AppAbove Games also has a successful business designing and selling games for feature phones.

 

Expert Blogs

Posted by Aaron Isaksen on Thu, 13 Dec 2012 02:04:00 EST in Business/Marketing, Indie, Social/Online, Smartphone/Tablet
We take a look at piracy in our Free-to-play iOS game Chip Chain, using analytics to figure out which users are most likely to be pirating our in-app purchases. The main techniques are comparing against daily sales receipts and time-to-purchase metrics.


When tracking, each country acts very differently. It's essential that you track which country a user comes from, or else your data can easily be corrupted. We compare some results from China and the US for our recently launched iOS game Chip Chain.


Many companies provide mobile analytics. Our most important features were Low cost, Revenue tracking, Real time, post data collection analysis, and easy to view the data. We ended up using Flurry and our own custom tracker using Amazon SimpleDB.


Posted by Aaron Isaksen on Tue, 13 Nov 2012 02:23:00 EST in Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet
I decided to start a blog on Gamasutra to discuss what we are learning about in-app purchases, free to play games, and analytics, while we are doing it for Chip Chain. Hopefully we can help other indies who are thinking about IAP or free-to-play games.



Aaron Isaksen's Comments

Comment In: [Blog - 12/13/2012 - 02:04]

Great point I just ran ...

Great point I just ran some numbers on China, just looking at the people who bought in under 60 seconds, and I see that 78 of our IAP purchases are done on 5.1.1, 17 on 5.0.1, 3 on 4.3.3, and 2 on 6.0.x. r n r nSo it does seem ...

Comment In: [Blog - 11/28/2012 - 10:38]

I don 't have access ...

I don 't have access to which state the user came from, just the country. We don 't use GPS location in our game. Can you elaborate by what you mean by grouping algorithm

Comment In: [Blog - 11/19/2012 - 10:56]

Hi Stephen, I found its ...

Hi Stephen, I found its actually cheaper to use Flurry or a similar free product such as Google Analytics as Gorken suggests . This is because you don 't have to host anything, spend any time building tracking tools, etc. Its actually more complicated than I expected to pull something ...

Comment In: [Blog - 01/17/2012 - 01:28]

Hi Adam...just now dealing with ...

Hi Adam...just now dealing with bulk uploading of achievements. I wrote a little script using Fake http://fakeapp.com/ which makes it very easy to automate Safari. I just dump my achievement database out in to a format thats easy to parse with javascript, and then loop while automating the clicking of ...