Aaron San Filippo's Blog
Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.
In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.
If you're an indie developer, your greatest challenge is probably just getting people to know about your game. There's no magic bullet solution to this problem, but here's what I've learned.
A discussion of the changing landscape in games, and what it means for Indie developers in 2014 and beyond.
We launched Race The Sun one month ago via our website and the Humble sales Widget, and a professional PR campaign. Here is a summary of our experience. Spoiler: Distribution platforms like Steam seem critical for commercial success.
Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance.
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.
Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game.
Aaron San Filippo's Comments
[Blog - 10/02/2015 - 01:08]
[Blog - 09/29/2015 - 02:22]
[Blog - 09/28/2015 - 01:25]
would Prune have been featured ...
would Prune have been featured had you not introduced Joel to your lucky Apple contact, on its excellent visuals gameplay alone r n r nI suspect that it would have been featured, but it 's hard to say. r n r nMaybe the better question is: Why did I go ...
[Blog - 08/06/2015 - 12:43]
Free players also help drive ...
Free players also help drive demand, if the game design allows it through things like trading, or in the case of games like Realm of the Mad God, through items which can be shared with nearby players.
[Blog - 07/08/2015 - 09:18]
[News - 06/11/2015 - 02:07]
I 'm so confused about ...
I 'm so confused about what this MS partnership means. r n r nSo, the XB1 won 't have a VR headset, and the Oculus runs on a PC... But MS wants us to play XB1 games on the headset through our PCs