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Blogs

Aaron San Filippo's Comments

Comment In: OMGPOP layoffs: 'A weight has been lifted off our shoulders' [News - 06/05/2013 - 04:07]

I know that feel. r ...

I know that feel. r nI 'm picturing someone in an executive chair scratching his head, wondering why these folks who just had massive retention bonuses a year ago, and who 've had the luxury of working regular hours on easy tasks, would be so miserable, and so happy to ...

Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]

I really look forward to ...

I really look forward to hearing how this works out in practice - thanks for sharing r n r nAlso, I find it interesting that so many replies here are rejecting the idea purely from a consumer point of view. It 's good to gauge your decisions on how you ...

Comment In: Wargaming kicks 'pay-to-win' monetization to the curb [News - 06/03/2013 - 04:47]

1 ...

1

Comment In: Trolls, Communities, and Psychology [Blog - 06/01/2013 - 04:02]

Good advice, I think. r ...

Good advice, I think. r n r nThe other thing I think game developers in particular need to realize: Someone criticizing your game, even harshly, is not the same as trolling. Time and again I 've seen people dismiss the negative feedback on their game on Greenlight or Reddit or ...

Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]

Having worked with Keith for ...

Having worked with Keith for over 6 years in a studio, I can say with near certainty that those 15 studios probably could have benefitted from his services in some way. He 's offering exactly what many studios need right now - and I think the types of things he ...

Comment In: UKIE wants your video game sales data [News - 05/28/2013 - 08:55]

It 'd be cool if ...

It 'd be cool if maybe some of the smaller payment providers like Fastspring could give the option to supply this data directly....

Comment In: Here's how much 'whales' spent so far this year [News - 05/23/2013 - 11:11]

I 'd love to hear ...

I 'd love to hear more about these games and your methods.

Comment In: 'This model of game making is so fundamentally broken.' [News - 05/22/2013 - 06:02]

1 ...

1

Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]

Bart: Thanks for sharing that ...

Bart: Thanks for sharing that r n r nI feel the same way: why doesn 't this exist Steam kind of does it, by showing you what your friends are playing... But it 's a very closed system, is only for PC games, and is ultimately most geared towards maximizing ...

Comment In: Another "Fix Greenlight" proposal: engagement metrics. [Blog - 05/15/2013 - 10:21]

Well - I wouldn 't ...

Well - I wouldn 't say it 's the only thing that matters - there are some real gems out there with really short play sessions that people love. r n r nBut it 's certainly one good predictor of success that I think would be useful for Valve.

[More Aaron San Filippo Comments]   

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