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Aaron San Filippo's Comments
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Comment In: The cat memes in Scribblenauts are illegal, claims cat meme duo [News - 05/02/2013 - 11:13]
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We actually considered putting a ... We actually considered putting a keyboard cat reference in a trailer for the first app we made. Dodged a bullet there I guess |
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Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]
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Our game Race the Sun ... Our game Race the Sun has a Unity web player version on Kongregate. We do lose quite a few at the launch screen, but there 's also an active community of players around it. Once people realize they can have smooth, fullscreen 3D, they get pretty excited. r n r ... |
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Comment In: Vlambeer's games popular among players, cloners alike [News - 04/22/2013 - 05:09]
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Your logic makes perfect sense, ... Your logic makes perfect sense, assuming the only way you can hurt someone is to take money from their pockets. |
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Comment In: Selling Spellirium: Set Phasers to ‘Maximum Pimp’ [Blog - 04/19/2013 - 10:48]
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Ryan, thanks for sharing these ... Ryan, thanks for sharing these stats r n r nWe basically did the same thing you 're doing here, about 6 months ago: r nhttp://flippfly.com/news/announcement-crowd-funding-flippfly-style/ r n r nWe had considerably less media attention and our campaign wasn 't nearly as cool as yours - but our experience was about ... |
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Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]
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I 'm not sure how ... I 'm not sure how that 's relevant to my comment, but no. I said that Greenlight is a great way to get unbiased critical feedback, and I stand by it. I don 't believe Greenlight is working in general - but that doesn 't mean it doesn 't have ... |
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Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]
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I 'm not against derivative ... I 'm not against derivative works, especially if they actually innovate. r n r nMy point was that you should absolutely chase projects you want to make, because you 're in love with the idea and want to take it somewhere special - not just because it 'll have the ... |
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Comment In: Game Developer magazine closing in July 2013 [News - 04/09/2013 - 01:11]
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Sad to see it go ... Sad to see it go r n r nKudos to the staff for putting together such great content over the years. From Brandon 's insightful editor comments to the humor section at the end, I spent a good amount of time in this magazine each month. r n r nOn ... |
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Comment In: Gender Gap and the Game Developer Salary Survey [Blog - 04/04/2013 - 03:19]
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It 'd be cool if ... It 'd be cool if next year 's survey made some meaningful experience-adjusted comparisons there. It 's unfortunate that Rock Paper Shotgun and inevitably others have jumped on the raw, unadjusted statistics to mean that there is a massive gender pay gap. I don 't doubt there is a pay ... |
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Comment In: Official Statement by the YetiZen CEO on the YetiZen IGDA GDC party [Blog - 03/30/2013 - 11:52]
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@Christian: I dare say, you ... @Christian: I dare say, you 're missing the point. There are plenty of parties held with all kinds of shenanigans going on, and nobody 's said this is a problem, per se. r n r nThe problem here is that the IGDA, an organization whose stated purpose is to represent ... |
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Comment In: Unity's CEO on staying relevant in a tumultuous era [News - 03/28/2013 - 03:30]
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Interesting. I 've had roughly ... Interesting. I 've had roughly the opposite experience: I come from a AAA games background having worked with Unreal and other C/C engines, and I learned Unity in a weekend. I find the C workflow to be natural, and the component-based system to offer more flexibility in gamecode and scripting ... |
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