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Aaron San Filippo's Comments

Comment In: [Blog - 07/08/2015 - 09:18]

Interesting idea So essentially, it ...

Interesting idea So essentially, it 's a pay-to-win metagame that channels revenue to individual games.

Comment In: [News - 06/11/2015 - 02:07]

I 'm so confused about ...

I 'm so confused about what this MS partnership means. r n r nSo, the XB1 won 't have a VR headset, and the Oculus runs on a PC... But MS wants us to play XB1 games on the headset through our PCs

Comment In: [Blog - 05/04/2015 - 01:51]

This is a fantastic idea ...

This is a fantastic idea We 've actually been talking about doing this for awhile. r nI filled out your poll and marked I like the idea, but we 're not using Jira. r n r nNot opposed to adding Jira to our workflow though, and I 'd definitely like ...

Comment In: [News - 03/25/2015 - 07:30]

Agreed, it 's a pretty ...

Agreed, it 's a pretty cool experiment. I think it 's also kind of cool, considering some of the comments the developer has made on Twitter which some interpreted as pretty regressive/anti-feminist. Now if he 'd just add some women characters to the game, the discussion would be even more ...

Comment In: [Blog - 11/12/2014 - 01:39]

Yeah I guess my point ...

Yeah I guess my point was: I think simply concluding that the game should have been cheaper, and implying that this would have somehow changed the story of the game 's success, is way too simplistic. Lots of games launch at 3- 5 on Steam and don 't fare any ...

Comment In: [Blog - 10/24/2014 - 01:51]

Joe, r n r nYou ...

Joe, r n r nYou seem to be an all around expert on video games, game history, fun theory, business, marketing, project planning, budgeting, and all around obviously how it should be done knowledge. r n r nPerhaps you 'd prefer to simply do all of these things right, and ...

Comment In: [Blog - 09/23/2014 - 09:49]

I can relate r nThe ...

I can relate r nThe thing is though, these barriers aren 't really new things are just evolving. Other than the short window of time in Steam 's history where indies had limited access and guaranteed visibility, getting people to notice and care about your game has always been an ...

Comment In: [News - 07/23/2014 - 09:56]

Put these stats together: r ...

Put these stats together: r n- avg yearly income of around 10k for indies r n- 57 of indies don 't have other sources of income. r n r nThis tells me that most of the respondents were probably students, or kids living at home. r n r nReally hope ...

Comment In: [News - 07/22/2014 - 07:53]

Kris: That 's a start, ...

Kris: That 's a start, but wouldn 't it be more meaningful to differentiate between those who are working full-time or near full-time at game development from those who aren 't Or perhaps a question such as: Is game development your primary source of income r n r nI realize ...

Comment In: [Blog - 07/12/2014 - 03:07]

Thanks for sharing your numbers ...

Thanks for sharing your numbers I 'm curious how this compares to your conversions for website coverage on average r n r nI would say that it 's not the job of let 's Players to help developers, any more than it 's the job of any reviewer to do ...

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