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Aaron San Filippo's Comments

Comment In: [Blog - 10/24/2014 - 01:51]

Joe, r n r nYou ...

Joe, r n r nYou seem to be an all around expert on video games, game history, fun theory, business, marketing, project planning, budgeting, and all around obviously how it should be done knowledge. r n r nPerhaps you 'd prefer to simply do all of these things right, and ...

Comment In: [Blog - 09/23/2014 - 09:49]

I can relate r nThe ...

I can relate r nThe thing is though, these barriers aren 't really new things are just evolving. Other than the short window of time in Steam 's history where indies had limited access and guaranteed visibility, getting people to notice and care about your game has always been an ...

Comment In: [News - 07/23/2014 - 09:56]

Put these stats together: r ...

Put these stats together: r n- avg yearly income of around 10k for indies r n- 57 of indies don 't have other sources of income. r n r nThis tells me that most of the respondents were probably students, or kids living at home. r n r nReally hope ...

Comment In: [News - 07/22/2014 - 07:53]

Kris: That 's a start, ...

Kris: That 's a start, but wouldn 't it be more meaningful to differentiate between those who are working full-time or near full-time at game development from those who aren 't Or perhaps a question such as: Is game development your primary source of income r n r nI realize ...

Comment In: [Blog - 07/12/2014 - 03:07]

Thanks for sharing your numbers ...

Thanks for sharing your numbers I 'm curious how this compares to your conversions for website coverage on average r n r nI would say that it 's not the job of let 's Players to help developers, any more than it 's the job of any reviewer to do ...

Comment In: [Blog - 05/15/2014 - 01:13]

Love this Please keep posting ...

Love this Please keep posting these.

Comment In: [News - 03/10/2014 - 11:11]

So, who 's up for ...

So, who 's up for a Wolfram game jam :

Comment In: [Blog - 03/07/2014 - 11:11]

Wait - so you actually ...

Wait - so you actually think that Ryan 's strategy was: r n r n1. Spend time making an app that would be rejected by Apple r n2. Make a post about it on a developer blog, stirring up controversy. r n3. Profit r n r nMakes good sense to ...

Comment In: [Blog - 02/28/2014 - 11:31]

The crux of the matter ...

The crux of the matter seems to be that consumers feel like they 're being misled about the true cost of some of these apps. r n r nI think the solution here is informing consumers better, not regulating. I agree it would set a very bad precedent to do ...

Comment In: [Blog - 02/01/2014 - 11:46]

This is great, thanks r ...

This is great, thanks r n r nOne question - from a linux illiterate: What 's the best way to view/access log files via ssh r nOr alternatively, is it possible to setup a network file share to make it super easy to access my game log

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