My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Blogs

Aaron San Filippo's Comments

Comment In: The cat memes in Scribblenauts are illegal, claims cat meme duo [News - 05/02/2013 - 11:13]

We actually considered putting a ...

We actually considered putting a keyboard cat reference in a trailer for the first app we made. Dodged a bullet there I guess

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

Our game Race the Sun ...

Our game Race the Sun has a Unity web player version on Kongregate. We do lose quite a few at the launch screen, but there 's also an active community of players around it. Once people realize they can have smooth, fullscreen 3D, they get pretty excited. r n r ...

Comment In: Vlambeer's games popular among players, cloners alike [News - 04/22/2013 - 05:09]

Your logic makes perfect sense, ...

Your logic makes perfect sense, assuming the only way you can hurt someone is to take money from their pockets.

Comment In: Selling Spellirium: Set Phasers to ‘Maximum Pimp’ [Blog - 04/19/2013 - 10:48]

Ryan, thanks for sharing these ...

Ryan, thanks for sharing these stats r n r nWe basically did the same thing you 're doing here, about 6 months ago: r nhttp://flippfly.com/news/announcement-crowd-funding-flippfly-style/ r n r nWe had considerably less media attention and our campaign wasn 't nearly as cool as yours - but our experience was about ...

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

I 'm not sure how ...

I 'm not sure how that 's relevant to my comment, but no. I said that Greenlight is a great way to get unbiased critical feedback, and I stand by it. I don 't believe Greenlight is working in general - but that doesn 't mean it doesn 't have ...

Comment In: How to Make it as a Professional Indie Game Developer [Blog - 04/09/2013 - 11:21]

I 'm not against derivative ...

I 'm not against derivative works, especially if they actually innovate. r n r nMy point was that you should absolutely chase projects you want to make, because you 're in love with the idea and want to take it somewhere special - not just because it 'll have the ...

Comment In: Game Developer magazine closing in July 2013 [News - 04/09/2013 - 01:11]

Sad to see it go ...

Sad to see it go r n r nKudos to the staff for putting together such great content over the years. From Brandon 's insightful editor comments to the humor section at the end, I spent a good amount of time in this magazine each month. r n r nOn ...

Comment In: Gender Gap and the Game Developer Salary Survey [Blog - 04/04/2013 - 03:19]

It 'd be cool if ...

It 'd be cool if next year 's survey made some meaningful experience-adjusted comparisons there. It 's unfortunate that Rock Paper Shotgun and inevitably others have jumped on the raw, unadjusted statistics to mean that there is a massive gender pay gap. I don 't doubt there is a pay ...

Comment In: Official Statement by the YetiZen CEO on the YetiZen IGDA GDC party [Blog - 03/30/2013 - 11:52]

@Christian: I dare say, you ...

@Christian: I dare say, you 're missing the point. There are plenty of parties held with all kinds of shenanigans going on, and nobody 's said this is a problem, per se. r n r nThe problem here is that the IGDA, an organization whose stated purpose is to represent ...

Comment In: Unity's CEO on staying relevant in a tumultuous era [News - 03/28/2013 - 03:30]

Interesting. I 've had roughly ...

Interesting. I 've had roughly the opposite experience: I come from a AAA games background having worked with Unreal and other C/C engines, and I learned Unity in a weekend. I find the C workflow to be natural, and the component-based system to offer more flexibility in gamecode and scripting ...

[Previous] | [Next]   

UBM Tech