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Aaron Steed's Blog


I work for Nitrome Ltd. making games using Flash. I also work on indie projects in my spare time (eg: Red Rogue, Ending, Bump!, etc.)

twitter: @st33d



Member Blogs

Posted by Aaron Steed on Mon, 09 Feb 2015 02:28:00 EST in Programming, Indie, Smartphone/Tablet
Has the easiest way to make a game gotten easier? In this article share my thoughts on the user experience of Twine 2 compared to Twine 1.

Posted by Aaron Steed on Thu, 17 Jul 2014 03:43:00 EDT in Design, Indie, Social/Online
Steed attempts to write an article on roguelikes without writing a listicle of the current top 5 like everyone normally does. How is that even possible you ask? Perhaps you haven't heard about the roguelike community. Take my hand...

Posted by Aaron Steed on Tue, 17 Jun 2014 02:06:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Slides and notes from a talk I did at the London Game Space. The subject matter is tutorials and the film Memento: How do we get people to figure things out for themselves?

Posted by Aaron Steed on Mon, 24 Feb 2014 01:59:00 EST in Design
To gain a deeper understanding of what works best in the match 3 genre, I played a lot of match 3 games and wrote down my thoughts and conclusions.

Posted by Aaron Steed on Thu, 02 Jan 2014 02:19:00 EST in Design, Indie, Smartphone/Tablet
An introductory guide to Candy Crush for game designers who are too proud to put up with F2P mechanics and a warning about the folly pride.

Aaron Steed's Comments

Comment In: [News - 01/23/2015 - 07:10]

SNES Super Mario. r n ...

SNES Super Mario. r n r nI tried to turn this version of Mario into a turn based game: r n r nJesus Effing Christ, I did not believe how hard this actually is to do. If you actually set a student down and said: r n r n ...

Comment In: [News - 12/02/2014 - 06:17]

Is he saying hype was ...

Is he saying hype was bad for the critical reception of Godus r n r nMy flatmate downloaded it - she knew nothing of the Kickstarter, didn 't even know Molyneux made it. Initially she said she liked it because it was pretty. r n r nA week later she ...

Comment In: [News - 11/13/2014 - 08:36]

I think the size of ...

I think the size of Monument Valley 's audience has a part to play in this. r n r nI didn 't hear a load of grief about Triple Town 's paid expansions. I didn 't hear grief about Warhammer Quest 's paid expansions though that game gets pretty painful ...

Comment In: [News - 02/26/2014 - 02:50]

I like to call them ...

I like to call them Personages Loving Extreme Buying. Or plebs, for short.

Comment In: [Blog - 11/27/2013 - 07:47]

This sort of thing is ...

This sort of thing is stupidly easy to block. r n r nYou can hide the address of variables in memory simply by storing them as combinations of variables. r n r nIt 's a bit shocking that myself and other Flash developers have been thwarting Cheat Engine for years ...

Comment In: [News - 09/06/2013 - 01:22]

Just might not be your ...

Just might not be your cup of tea. I love it personally. r n r nTo sympathise: I can 't stand the feel of the controls in Super Hexagon - just feels awful and so I can 't enjoy it. It just probably means that we 're both dead inside ...