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April 25, 2019
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Aaron Sutton's Blog

 

Aaron is a Game Designer from Calgary, AB, with a passion for indie development and console gaming. He is an Honours Bachelor of Game Design graduate from Sheridan College, and is currently developing his own indie game.

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Aaron Sutton on Fri, 12 Apr 2019 10:34:00 EDT in Design, Art, Console/PC, Serious, Indie
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 5 studies how all of the previous teachings are applied to achieve an overall goal of visual storytelling.


Posted by Aaron Sutton on Tue, 09 Apr 2019 10:23:00 EDT in Design, Art, Console/PC, Serious, Indie
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 4 studies how studies how characters are used to support themes and game mechanics that we want to convey.


Posted by Aaron Sutton on Mon, 08 Apr 2019 11:22:00 EDT in Design, Art, Console/PC, Serious, Indie
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 3 studies how studies how we can guide and help our players make decisions in our worlds and levels.


Posted by Aaron Sutton on Thu, 04 Apr 2019 10:46:00 EDT in Design, Art, Console/PC, Serious, Indie
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 2 studies how architecture can be used to ground the world in reality through its form and metrics.


Posted by Aaron Sutton on Wed, 03 Apr 2019 03:47:00 EDT in Production, Art, Console/PC, Serious, Indie
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 1 studies how Disney and Nintendo use colour to guide and contextualize an environment to guests or player