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March 29, 2017
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Abel Bascunana Pons's Blog

 

I've been playing videogames during 30 years and been working in the games industry since 2005 in different roles, as QA Manager, Game Designer, Chief Localization Editor and Community Manager for companies such as Social Point (Spain), Gameloft Barcelona (Spain), Gameloft Montréal (Canada), GOA/EA (Ireland), Funcom (Switzerland), Gammick Entertainment (Barcelona) and BigFish Games (Ireland). I'm currently working at King Barcelona as QA Analyst.

Last year I was the cofounder of an indie team for a not finished CRPG game called The Dark Triad: Conspiracy due to a failed Kickstarter campaing (**sigh) even this, the game made it to Greenlight's Top100, which I'm somehow proud of even the failed attempt.

If I must say something useful for game makers out there, it would be: the most important thing is learning through the ups and downs and be abble to apply your acquired knowledge in future endeavours. Success can't easily come without hitting the ground a couple of times first.

 

 

Member Blogs

Posted by Abel Bascunana Pons on Sun, 01 Dec 2013 08:09:00 EST in Design
In this article I try to include a much overlooked factor on the multiple attempts to define what a videogame is. I do so by explaining what my personal experience was when playing my first videogame at the age of 5.


Posted by Abel Bascunana Pons on Mon, 18 Feb 2013 07:14:00 EST in
A Decalogue + 2 addressed to prospect indie developers.


Posted by Abel Bascunana Pons on Sat, 07 May 2011 07:29:00 EDT in Design, Console/PC
Fourth and last part of the Portal 2 Game Design review. These series will dissect the constituent (and sometimes unnoticed) game design elements behind acclaimed Valve's Portal 2.


Posted by Abel Bascunana Pons on Thu, 05 May 2011 04:39:00 EDT in Design, Console/PC
Third part of the Portal 2 Game Design review. These series will dissect the constituent (and sometimes unnoticed) game design elements behind acclaimed Valve's Portal 2.


Posted by Abel Bascunana Pons on Wed, 04 May 2011 11:54:00 EDT in Design, Console/PC
Second part of the Portal 2 Game Design review. These series will dissect the constituent (and sometimes unnoticed) game design elements behind acclaimed Valve's Portal 2.


Posted by Abel Bascunana Pons on Mon, 02 May 2011 08:55:00 EDT in Design, Console/PC
This is not a game review but a Game Design review. These series will dissect the constituent (and sometimes unnoticed) game design elements behind acclaimed Valve's Portal 2.



Abel Bascunana Pons's Comments

Comment In: [Blog - 03/23/2017 - 05:50]

Being part of a group ...

Being part of a group of 30 something people that attempted a similar crazy idea back in 2009 and failed miserably due to our naivet , I cannot feel less than admiration and respect for you deed. Congratulations to all the team and keep it coming, the story is getting ...

Comment In: [Blog - 02/21/2017 - 09:24]

12 years being self-employed and ...

12 years being self-employed and no crunch you are my hero.

Comment In: [Blog - 02/14/2017 - 09:33]

It 's hard to see ...

It 's hard to see articles talking about backend functionalities at Gamasutra, so this is much appreciated, specially nowadays that even single player games need some sort of connectivity to save or share stats. r n r nA subscriber here

Comment In: [Blog - 02/07/2017 - 07:49]

Very interesting read as well ...

Very interesting read as well as the commentaries. About social awareness of the player achievements: i feel that would enrich the experience always that you do not overthrow it to the player-character at the least occasion. r n r nIt could feel very artificial let 's say to slay a ...

Comment In: [Blog - 01/31/2017 - 03:11]

Wow, lots of info to ...

Wow, lots of info to digest here, thanks for this fantastic compilation

Comment In: [Blog - 01/06/2017 - 10:11]

I can feel your pain ...

I can feel your pain as I lost a not negligible amount of money trying to make an RPG for one year and a subsequent failed KS. r n r nWhen I see your promo videos, I cannot grasp what the game is about. I see a landscape, some tiled ...