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Blogs

Abel Bascunana Pons's Comments

Comment In: The Structure of Fun: Learning from Super Mario 3D Land's Director [Feature - 04/13/2012 - 04:25]

An amusing reading and good ...

An amusing reading and good questions from a game design point of view Thanks for the article

Comment In: GDC 2012: Inside the making of Alone in the Dark [News - 03/09/2012 - 03:34]

Beside the gloomy atmosphere and ...

Beside the gloomy atmosphere and amazing 3D showcase, there was a strong emotional driver i clearly recall when i played this game as a kid: r n r nthis is the camera perspective change once you moved forward to another scene. r n r nThis made one feel continually scared, ...

Comment In: Understanding Bad Habits in Game Design [Blog - 02/06/2012 - 09:48]

Very good article Jorge, congratulations ...

Very good article Jorge, congratulations and thanks for sharing this compendium, i find it very instructive.

Comment In: Design success means knowing what to do with feedback [News - 02/06/2012 - 05:36]

Very interesting article. It's clear ...

Very interesting article. It's clear that a game designer must be a very sympathetic guy. I do agree with Joe McGinn though, that's a game designer must display a sound judgement to determine if the game or its features go on the right track. He must go through an abstraction ...

Comment In: The Craft of Game Systems: General Guidelines [News - 11/18/2011 - 03:40]

Keep it coming please : ...

Keep it coming please :

Comment In: 6 Word Descriptions - What Is A Game Designer? [Blog - 11/03/2011 - 11:07]

All your base are belong ...

All your base are belong to... that would be 7 words Now seriously: Help others learning, enjoy, trigger emotions.

Comment In: Mojang: 'Really Silly' Bethesda Scrolls Case Heads To Court [News - 09/27/2011 - 09:25]

I suppose Bethesda may fear ...

I suppose Bethesda may fear that Mojang's Scrolls could have a huge success thus seeing the visibility and repercussion of their 'Elder Scrolls' label diminished. Because if then you typed for Scrolls on Google, you wouldn't see many Elder Scrolls references... and this could mean many lost potential users. I ...

Comment In: The Secret History of Donkey Kong [Feature - 07/06/2011 - 04:35]

Excellent article. The first time ...

Excellent article. The first time i met Donkey Kong in Spain was about 1984-1986 thanks to Game Watch handhelds. Unforgettable times.

Comment In: What Social Games Can Teach Us [Blog - 07/01/2011 - 06:44]

Nice article Alice, thanks for ...

Nice article Alice, thanks for sharing. My question is, how many more users could FB games have wasn't it for the ultra excessive spamming of Publish this , Tell your friends , Publish that both with your explicit, inducted or non-asked permission as when you play you accept the EULA ...

Comment In: Gamelab 2011: MUD Creator Bartle: 'Current Social Games Are Not Fun' [News - 06/30/2011 - 02:16]

I posted along the same ...

I posted along the same lines last year http://stalyan.com/2010/02/23/social-vs-multiplayer/ The most lapidary sentence of Brandon's comments is: The social aspect of it gives validity, he says, to let you know other people are playing it, so it proves you're not absolutely mad. LoL

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