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Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [News - 01/16/2015 - 09:34]

@Luis r nHaving not played ...

@Luis r nHaving not played the game, the title turns out to be pretty accurate for me.

Comment In: [News - 01/15/2015 - 05:27]

I disagree with the comments ...

I disagree with the comments from Carmack and Freed. One of the main reasons I enjoyed The Banner Saga more than Dragon Age: Inquisition is that in The Banner Saga, the player isn 't always at the centre of the story or in control of the outcome. I 'm tired ...

Comment In: [Blog - 12/29/2014 - 06:10]

the hackers are only a ...

the hackers are only a positive anti corporate message from my neck of the woods r n r nWhat is the message Who was supposed to receive it The only message I get from not being able to access online services for my console is Man, these hackers are selfish ...

Comment In: [Blog - 12/23/2014 - 01:40]

Definitely agree with you about ...

Definitely agree with you about the Brave/Default system. It made for some interesting decisions during boss battles, but in random battles it mostly just let you take 4 consecutive turns in the opening round, usually resulting in a first-turn victory.

Comment In: [News - 12/16/2014 - 04:04]

Games have always been political. ...

Games have always been political. For example, anyone who thinks that military shooters involving real countries or even real wars where one side is good almost always the U.S. and the other side is evil aren 't political is being foolish. Another obvious example is the Grand Theft Auto games, ...

Comment In: [News - 12/11/2014 - 05:23]

I have no interest in ...

I have no interest in Star Citizen as a game, but from a development standpoint it was certainly one of the most interesting things to happen in gaming in 2014.