Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
March 5, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at shapeofgames@gmail.com.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [News - 03/03/2015 - 04:56]

If a game has boring ...

If a game has boring grind, rather than figuring out how to automate it I think a designer would be better advised to figure out how to make the game not need the boring bit at all. r n r nFor example, in Playstation 1 RPG Chrono Cross you level ...

Comment In: [Blog - 02/27/2015 - 03:53]

The best looking game I ...

The best looking game I played last year was a 2D game The Banner Saga . To me, good graphics are based on good art direction, not pumping out as many pixels or post-processing effects as a GPU can handle.

Comment In: [News - 02/16/2015 - 12:07]

There 's a free version ...

There 's a free version and there 's a version that contains almost all functionality for 100 currently 50 . The 800 Master Collection includes things like Xbone and PS4 export, and if you 're selling your game on next-gen consoles, you can afford 800 for the software that enables ...

Comment In: [Blog - 02/09/2015 - 02:28]

I 've worked in industries ...

I 've worked in industries other than gaming, and in none of them has having a family been looked down upon.

Comment In: [Blog - 02/05/2015 - 01:26]

The word fascism gets thrown ...

The word fascism gets thrown around a lot to mean government I dislike or authoritarian government , but it is an actual political philosophy, which is based on militaristic nationalism. So in order to kill fascists in the sense that Guthrie meant, a game would have to be opposed at ...

Comment In: [Blog - 02/02/2015 - 02:37]

As both a creator and ...

As both a creator and a player I 'm completely on board with make something that s different, but that approach presents a non-trivial problem: who is the market for something that isn 't like other things If you make an open-world survival game or a dungeon-crawling roguelike, or a ...