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Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners:

http://adambishopbooks.com/the-disillusioners/

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [Blog - 04/23/2015 - 06:17]

I don 't know how ...

I don 't know how true that is. I primarily play violent games right now because most core games are violent. If there were more non-violent games available, I 'd play fewer violent games. I 'd love to play more clever, imaginative games like Portal and fewer third-person shooters, but ...

Comment In: [Blog - 04/23/2015 - 04:33]

This reminds me of my ...

This reminds me of my experience playing Mirror 's Edge. I died so many times that I drew the conclusion that the game 's narrative must be Faith failed to complete her mission because the odds she was up against were too great. The constant stream of deaths made it ...

Comment In: [News - 04/21/2015 - 04:00]

Hi Terry. Have you read ...

Hi Terry. Have you read the comment that you were responding to before It sounds like you might not have, so I won 't bother explaining why fatalities are gameplay again since you probably won 't read it the second time either.

Comment In: [News - 04/17/2015 - 06:52]

I doubt Valve is overly ...

I doubt Valve is overly concerned about driving away a small number of users who weren 't going to spend money anyway, especially if it improves the experience for paying customers.

Comment In: [News - 04/17/2015 - 04:07]

I 'm agnostic, but I ...

I 'm agnostic, but I can 't imagine avoiding Christian media. There 's so much great music, literature, etc. that 's written from a Christian perspective, and I 'd hate to miss out on it just because the people who made it view the world a bit differently than I ...

Comment In: [Blog - 04/15/2015 - 02:28]

There 's a going rate ...

There 's a going rate for skilled workers in any given region/market. If you can 't/won 't pay that rate, you 're going to struggle to hire skilled workers. Your business plan should take into account how much a standard wage is if you 're planning to run a sustainable ...