Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 23, 2014
arrowPress Releases
November 23, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Adam Bishop's Blog


Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project. He has previously worked in the game industry in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day. If you want to get in touch with him, you can reach him at


Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.

Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.

Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.

Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.

Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.

Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.

Adam Bishop's Comments

Comment In: [Blog - 11/21/2014 - 02:24]

The idea that pack-in games ...

The idea that pack-in games are contributing to game devaluation is ridiculous. Pack-in games were common for most of the early console history - NES came with Mario Bros. and Duck Hunt, SNES came with Super Mario World, etc. A pack-in game doesn 't devalue the other games on the ...

Comment In: [News - 11/13/2014 - 08:36]

A guy writing an essay ...

A guy writing an essay about how Bioshock:Infinite is racist is not only hurting game sales he 's accusing the developers of something pretty horrible. r n r nIt 's possible to do a racist thing without being a racist just like someone could do something athletic without being an ...

Comment In: [News - 11/10/2014 - 01:02]

Those sound like awards you ...

Those sound like awards you 'd give out at GDC. This is clearly intended to be a show for consumers, not developers.

Comment In: [Blog - 11/05/2014 - 07:04]

The more closely your game ...

The more closely your game hews to the real world, the more of the real world you have to simulate in order to maintain the suspension of disbelief. It 's obviously true that Call of Duty is a work of fiction, but the scenario in question is still a roughly ...

Comment In: [News - 11/05/2014 - 06:10]

Generally speaking, people should be ...

Generally speaking, people should be skeptical of these kinds of studies r n r nPeople should be skeptical of all studies. If anything, you should be more skeptical of studies that you agree with, because those are the ones that you 're more likely to overlook errors in. r n ...

Comment In: [Blog - 10/30/2014 - 02:29]

This comment from Keith articulates ...

This comment from Keith articulates my own feelings as well. I don 't believe that playing a violent video game is going to make m any people go out and commit violent acts. But they form part of our culture, and culture has many subtle effects on how we behave.