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Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners.

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [News - 06/08/2016 - 04:02]

I think there 's an ...

I think there 's an explanation for people saying they value story despite the fact that most don 't finish games. When we hear story we think narrative , but I 'm not sure that 's what players are necessarily looking for though some clearly are, like players of The ...

Comment In: [Blog - 05/24/2016 - 02:02]

I think people should play ...

I think people should play whatever games they get the most enjoyment out of, so if the OP prefers mobile games to console or PC games that 's cool. But this article highlights why I hate the idea of friction , which is one of those over-used tech-y buzz words ...

Comment In: [News - 05/24/2016 - 02:37]

I definitely think asking whether ...

I definitely think asking whether a game is engaging is usually a better question than whether it 's fun . I wouldn 't describe Papers, Please as fun , but I was highly engaged as I played through it.

Comment In: [Blog - 05/20/2016 - 06:50]

Sounds like you 're doing ...

Sounds like you 're doing some really interesting stuff, and much more in-depth time management than any RPG I can think of. I do think there are some examples of RPGs that play with time in a bit less detail though. r n r nThe passage of time in Fable ...

Comment In: [Blog - 04/22/2016 - 03:28]

Does anyone know what the ...

Does anyone know what the market penetration of 4K TVs is I 'd expect it to be higher among console gamers than the general public, but I can 't find any good info on how many people actually have 4K TVs. Seems like you 'd want the adoption rate of ...

Comment In: [News - 04/08/2016 - 04:02]

I agree that games like ...

I agree that games like Super Mario Bros. were good at teaching the player through things like visuals don 't jump on spiked enemies, etc. , but when we 're talking about old games, it 's worth remembering that players were provided with an instruction manual that they were expected ...